Signs & Decals 1.3.0: pipe labels and every game item as a motif
Pipes, cables and chutes can now be labelled – with medium colours, a flow arrow and live values. Plus every item of the game is a motif for every sign.

Pipes, cables and chutes can now be labelled – in the same style as the signs. The Kit (Signs & Decals) adds the pipe band label (all around, readable from every side) and the pipe label (one side). Aim at a straight gas or liquid pipe, also insulated, a cable or a chute: the label fits the diameter, follows the line and faces the player, C + mouse wheel turns it around the line. It takes no space – the line keeps working and stays clickable, several labels per pipe piece are fine.
In the gallery you pick the medium with its colour code (oxygen blue, gases yellow, water green, steam red, air grey, acids orange, toxic substances purple, with hazard stripes for flammable, oxidising and toxic), free text, a flow arrow (one way, both ways, reversible), a symbol or item and the text language. Optionally the label shows the gas, pressure and temperature of the pipe network live. A spray can colours the background, the labeller sets the text. If the line is removed, the label drops as a kit.
Every item of the game is now a motif for every sign as well: ingots, ores, ice, tools, kits, food, chips, filters, bottles, clothing and more, items of other mods included. They have groups of their own in the gallery, the search finds them by their German and English name, and the name can be shown below the image. Each computer reads the images from the game at runtime, only the prefab name is saved. Via IC10, Setting = HASH("ItemIronIngot") sets an item, the labeller understands @i:ItemIronIngot.
New console commands: schilder items, schilder pipe and schilder media. Destroyed signs can be removed again. Old saves load unchanged, the server and all players need the new version.
More on the mod page and in the guide under pipe labels and game items as motifs.