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IC10 academy
From the first move to an automatic airlock. Every lesson explains one piece, shows an example and gives you an exercise the simulator checks instantly – no game launch needed.
Progress
0 of 18 lessons
Start with lesson 1 Glossary & quick referenceYour progress is stored in this browser.
Chapter 1
First steps
Chip, housing, registers and the first math instructions.
Chapter 2
Devices & loop
Read values, switch devices and the main loop that never stops.
- 4 Reading and switching devices: l and s With l you fetch values from a device, with s you write values into it.
- 5 LogicTypes: what devices reveal Temperature, Pressure, On, Setting & co. – which values exist and which units hide behind them.
- 6 yield and the main loop Ticks, the 128-instruction limit and why every program needs an endless loop.
Chapter 3
Decisions & style
Jumps, comparisons, select – and code you still understand three weeks later.
Chapter 4
Data network
Address devices by name without a pin limit, and combine batch values correctly.
Chapter 5
Control
Hysteresis for heating and cooling, smooth pump control with a safety net.
Chapter 6
Memory & structure
Read slots, use the stack and split code into subroutines.
- 14 Slots: what sits in the compartments With ls and lbs you look inside lockers, chargers and machines.
- 15 The stack: push, pop, peek 512 extra storage slots – as a pile or by direct address with get and put.
- 16 Subroutines with jal and ra Write code once, use it many times: a jump with a return ticket.
Chapter 7
Pro
Find bugs like a veteran and build an airlock as your masterpiece.