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Wiki & guides
Everything you need to know about my mods: setup, operation, IC10 values, console commands and fixes for common problems.
Getting started
5Installation, backups, mod packs and bug reports.
- Installing BepInEx and StationeersLaunchPad Step by step from the bare game to the first loaded code mod, including the mod pack.
- Mod Packs in StationeersLaunchPad 1.0 How the packs in LaunchPad 1.0 work, why new mods don't load by themselves and how to fix the typical errors.
- Multiplayer and Servers Which mod has to run on the server, which on the other players' side and which everywhere, with a table of all mods.
- Backing Up and Restoring Saves Where Stationeers stores its saves, what belongs in a complete backup and how to restore it without breaking anything.
- Reporting Bugs Which log files there are, where they are stored and what belongs in a ticket so that a bug is found quickly.
Mod manuals
36Detailed manuals for every mod.
- Substation – Guide Transformers from 10 kW to 1 GW, grid stabiliser, switch bays on a busbar, control desk with a network diagram and distribution boards with load shedding. Setup, operation, IC10, console and settings.
- Nuclear Power Plant – Guide Boiling water reactor, 1 MW steam turbine, cooling tower and control room desk for about 1 MW of power, large reactor and 1.5 MW turbine, radiation shield gate, plus radiation, meltdown and waste disposal. Setup, loop, controls, warning levels, radiation protection, IC10, console and all settings.
- Air Conditioning – Guide Split air conditioner, three-pipe air conditioners rated at 3, 6 and 12 kW, wall heater with blower, flow wind wheel and ventilation ducts. Setup, controls, display pages, IC10, console and settings.
- Fluix Line – Guide Gas pipe, liquid pipe and power cable bundled in one line, up to 500 kW or unlimited. Shapes, splitters, connecting, cable burn-out, console and settings.
- RTG – Guide Isotope Generator (RTG) with 800 W for survival and Isotope Generator Creative without a limit, both with cable protection. Setup, operation, IC10, console and settings.
- Power Regulator – Guide Wall box between a main network and four sub-networks with SUPPLY, FEED IN and 95 % cable protection, plus a data bridge for IC10. Setup, operation, IC10, console and settings.
- Deep Well – Guide Well drilling rig that works automatically like the deep miner and then delivers polluted water only – as liquid into a pipe or as ice into a chute. Setup, operation, IC10, console and settings.
- Control Station – Guide Control desk with five screens and four slots for IC10 chips, wall monitors and terminals for the whole base. Setup, screens, terminal, IC10, console and settings.
- Modular Consoles – Guide Wall panels, desks and cabinets with a module field on a 10 cm grid and 20 modules, each an IC10 device of its own. Setup, mounting, settings, IC10, console and configuration.
- Power Engineering – Guide Gas Generators with 5, 15 and 25 kW, a Power Distributor with 27 MJ storage, and circuit breakers on every output. Setup, operation, IC10 and settings.
- Signs & Decals – Guide Six sign types from one kit, light signs with a backup battery, signs flush in the floor as escape route markers, 180 original symbols and your own PNG images, designed in a gallery. Types, floor and ceiling, light signs, gallery, own images, IC10, console and settings.
- Exploration – Guide Abandoned landers, wrecks and ruins with loot out in the terrain – no tracker, just an emergency beacon and a flashing lamp. Sites, loot, dangerous tanks, salvaging, console and settings.
- Square & Cylinder Tanks – Guide Square and cylinder tanks for gas and liquid in S, M and L, also insulated, with pressure gauge, display, sight glass and status LED. Sizes, building, display, IC10, console and settings.
- Multi-Tool – Guide One grip, nine game tools – Standard, MK2 and Heavy with batteries and a lamp attachment. Switching tools, tiers and values, crafting, console, settings and multiplayer.
- Pipe Cooler – Guide Pipe coolers for gas and liquid pipes, the counterpart of the pipe heater. Setup, outside pressure rule, thermostat, display, IC10, console and settings.
- Extreme Cable – Guide Power cable rated for 10 MW in all 11 shapes of the super heavy cable. Building, connecting, the weakest part in a network, the GrenzeMW setting and troubleshooting.
- Power Cable+ – Guide Power cable without a power limit in all 11 shapes of the super heavy cable. Building, connecting, why the weakest part still counts, and troubleshooting.
- Filter Recycling – Guide Filter Washer and Filter Shredder for used gas filters – water in, polluted water out, filter back to 100 %; four of the same kind make a new one. All 16 gas types in all 4 sizes. Setup, consumption, controls, IC10, console and settings.
- Drag Build – Guide Hold left click and drag to build many parts at once – line, area, outline, box and room with preview. Controls, shapes, material use, multiplayer, console and settings.
- Steam Power – Guide Steam Drill, Steam Tank and Steam Generator 10 kW for hot planets. Setup, pipes, operation, IC10, console and settings.
- Creative Mode+ – Guide Build without using items, instant build and deconstruct, suit without power, waste or oxygen use – creative worlds only. Features, settings, console and multiplayer.
- Lights & Lamps – Guide Flashlights S/M/L, strong helmet lamp, night vision without green tint, work light, searchlight, street lamps and floodlights. Controls, ranges, runtimes, power, glare protection, IC10, console and settings.
- Cargo Lift – Guide Cargo lift in 2x2, 3x3 and 4x4 for players, crates, rovers and vehicles – drive, stackable shaft segments, barriers with call boxes. Setup, controls, safety, power, IC10, console and settings.
- Utility Bus – Guide One duct flush in floor, wall or ceiling carries up to 25 named strands per type for gas, liquid, data and power. Shapes, connectors, costs, IC10, console and settings.
- Banking System – Guide Bank accounts with bank card and PIN, ATMs, shop machines in five sizes with delivery crates, buy-back machine, card reader, statement printer, company accounts, standing orders, loans and savings. Building, use, IC10, console and settings.
- Roleplay & Permissions – Guide Ownership and permissions for every part, groups and companies, plots, jobs and taxes, ID card with licences, fines, safe trade, a marketplace and game master tools for multiplayer servers.
- Electric Smelter – Guide Arc furnace for large quantities. Whole ore stacks into ingots in minutes, adjustable cast amount, type selection, a buffer per type, IC10 and console.
- World Map – Guide Large map with Ctrl+M, minimap, players live, markers private or for everyone and a navigation target in the HUD. Controls, multiplayer and settings.
- BMA Fire Alarm System – Guide Fire alarm panel, smoke detectors, manual call points, sounders, monitored CO2 fire extinguishers, fire doors and shutters, an overview monitor with site plan and a CO2 extinguishing system that only floods on a real fire. Setup, operation, fire doors, IC10, console and settings.
- IC10 Editor Tablet – Guide Learn, write, test and debug IC10 in game. Editor with checks, simulator, templates, IDs and hashes, network view, lexicon, calculator and notes.
- Electric Furnace T1 and T2 – Guide Furnace and Advanced Furnace without gas, powered by electricity alone. Recipe detection, energy per ore, cables, IC10 and settings.
- Barren Stacks (Ingot Stacks) – Guide All ingots stack up to 5000 instead of 500, adjustable in game from 500 to 16,777,216. Setting, multiplayer and why lowering the value is dangerous.
- Ice Generator – Guide A device that turns power into any of the game's 31 ice types. Setup, choosing the type, IC10 with all type numbers, and settings.
- Gas Freezer – Guide The Ice Crusher in reverse. Pulls gas or liquid from the pipe and freezes it into pure ice. Setup, connections, IC10 and settings.
- Deep Miner Ice – Guide The Deep Miner also mines ice. Modes, ice types with weighting, planet filter and why the mod only belongs on the server.
- Furnace Mod – Guide All five superalloys in the regular Furnace, with uniform conditions from 1000 K and 1 MPa. Pure XML mod without BepInEx.
IC10
3Programming with IC10 – from your first chip to clean style.
- IC10 Basics What an IC10 chip is, how registers, devices, define, alias, labels and yield work together, and where the hard limits are.
- How I Write IC10 The rules all my chips are built on, with a complete example program to build yourself.
- Common IC10 Mistakes The mistakes almost everyone makes once, how to recognise them and how to fix them, plus the chip's error codes.