Überblick
Spind (StructureStorageLocker) in Stationeers: Gerät, Hash -793623899. Mit Bauschritten und 5 IC10-Logikwerten.
Zu diesem Eintrag gibt es noch keine eigene Erklärung. Alle Werte unten stammen direkt aus dem Spiel.
IC10 und Logik
5 Logikwerte, davon 5 lesbar und 2 schreibbar.
-
OpenRW 2 -
LockRW 10 -
PrefabHashR 84 -
ReferenceIdR 217 -
NameHashR 268
Werte je Fach (Slot-Logik)
| Slot-Wert | lesbar in Fach | schreibbar in Fach | Zahl |
|---|---|---|---|
Occupied | 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29 | – | 1 |
OccupantHash | 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29 | – | 2 |
Quantity | 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29 | – | 3 |
Damage | 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29 | – | 4 |
Class | 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29 | – | 12 |
MaxQuantity | 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29 | – | 15 |
PrefabHash | 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29 | – | 17 |
SortingClass | 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29 | – | 24 |
ReferenceId | 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29 | – | 26 |
FreeSlots | 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29 | – | 31 |
TotalSlots | 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29 | – | 32 |
Dieses Ding hängt nicht selbst am Datennetz. Seine Werte liest du über das Fach, in dem es steckt, oder über db, wenn der Chip darin sitzt.
Akademie: Geräte per Name Akademie: Batch-Modi IC10-Akademie IC10-Editor
Fächer und Modi
| # | Fach | Nimmt |
|---|---|---|
| 0 | None | |
| 1 | None | |
| 2 | None | |
| 3 | None | |
| 4 | None | |
| 5 | None | |
| 6 | None | |
| 7 | None | |
| 8 | None | |
| 9 | None | |
| 10 | None | |
| 11 | None | |
| 12 | None | |
| 13 | None | |
| 14 | None | |
| 15 | None | |
| 16 | None | |
| 17 | None | |
| 18 | None | |
| 19 | None | |
| 20 | None | |
| 21 | None | |
| 22 | None | |
| 23 | None | |
| 24 | None | |
| 25 | None | |
| 26 | None | |
| 27 | None | |
| 28 | None | |
| 29 | None |
Bauen und Abbauen
Raster: kleines Raster (0,5 m) · Befestigung: frei im Raster
- 1
Material gesamt
- Kit (Spind) ×2
Abbau gibt zurück
- Kit (Spind) ×2
Gebaut mit: Kit (Spind)
Material, Feuer und Recycling
Brennbar laut Spieldaten: Flammpunkt 373,2 K (100 °C); Selbstentzündung 573,2 K (300 °C); Brenndauer 3 min
Rohwerte aus dem Spielcode (2)
Feldnamen wie im Spielcode, ohne Übersetzung. Hilfreich für Mods und genaue Grenzen.
Locker.ConnectionType | FlatExhaustive |
Locker.DontUseOpen | false |