Overview
Locker (StructureStorageLocker) in Stationeers: device, hash -793623899. With build steps and 5 IC10 logic values.
There is no written explanation for this entry yet. All values below come straight from the game.
IC10 and logic
5 logic values, 5 readable and 2 writable.
-
OpenRW 2 -
LockRW 10 -
PrefabHashR 84 -
ReferenceIdR 217 -
NameHashR 268
Values per slot (slot logic)
| Slot value | readable in slot | writable in slot | Number |
|---|---|---|---|
Occupied | 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29 | – | 1 |
OccupantHash | 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29 | – | 2 |
Quantity | 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29 | – | 3 |
Damage | 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29 | – | 4 |
Class | 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29 | – | 12 |
MaxQuantity | 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29 | – | 15 |
PrefabHash | 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29 | – | 17 |
SortingClass | 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29 | – | 24 |
ReferenceId | 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29 | – | 26 |
FreeSlots | 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29 | – | 31 |
TotalSlots | 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29 | – | 32 |
This thing is not on the data network itself. Read its values through the slot it sits in, or through db if the chip is inside it.
Academy: devices by name Academy: batch modes IC10 academy IC10 editor
Slots and modes
| # | Slot | Takes |
|---|---|---|
| 0 | None | |
| 1 | None | |
| 2 | None | |
| 3 | None | |
| 4 | None | |
| 5 | None | |
| 6 | None | |
| 7 | None | |
| 8 | None | |
| 9 | None | |
| 10 | None | |
| 11 | None | |
| 12 | None | |
| 13 | None | |
| 14 | None | |
| 15 | None | |
| 16 | None | |
| 17 | None | |
| 18 | None | |
| 19 | None | |
| 20 | None | |
| 21 | None | |
| 22 | None | |
| 23 | None | |
| 24 | None | |
| 25 | None | |
| 26 | None | |
| 27 | None | |
| 28 | None | |
| 29 | None |
Building and deconstruction
Grid: small grid (0.5 m) · mounting: free in the grid
- 1
Total material
- Kit (Locker) ×2
Deconstruction returns
- Kit (Locker) ×2
Built with: Kit (Locker)
Material, fire and recycling
Flammable according to game data: flash point 373.2 K (100 °C); Autoignition 573.2 K (300 °C); burn time 3 min
Raw values from the game code (2)
Field names as in the game code, untranslated. Useful for mods and exact limits.
Locker.ConnectionType | FlatExhaustive |
Locker.DontUseOpen | false |