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Clothing and suits

Emergency Suit

PrefabItemSuitEmergency Hash711019524in the hash lookup
Clothing not in the Stationpedia Game 0.2.6428.27798

Overview

Emergency Suit (ItemSuitEmergency) in Stationeers: clothing, hash 711019524, 100 L. With 63 IC10 logic values.

There is no written explanation for this entry yet. All values below come straight from the game.

IC10 and logic

63 logic values, 63 readable and 11 writable.

  • Power R 1
  • Error RW 4
  • Pressure R 5
  • Temperature R 6
  • PressureExternal R 7
  • Activate RW 9
  • Lock RW 10
  • Setting RW 12
  • RatioOxygen R 14
  • RatioCarbonDioxide R 15
  • RatioNitrogen R 16
  • RatioPollutant R 17
  • RatioMethane R 18
  • RatioWater R 19
  • On RW 28
  • TotalMoles R 66
  • Volume RW 67
  • PressureSetting RW 71
  • TemperatureSetting RW 72
  • TemperatureExternal R 73
  • Filtration RW 74
  • AirRelease RW 75
  • PositionX R 76
  • PositionY R 77
  • PositionZ R 78
  • VelocityMagnitude R 79
  • VelocityRelativeX R 80
  • VelocityRelativeY R 81
  • VelocityRelativeZ R 82
  • RatioNitrousOxide R 83
  • PrefabHash R 84
  • Combustion R 98
  • SoundAlert RW 175
  • RatioLiquidNitrogen R 177
  • RatioLiquidOxygen R 183
  • RatioLiquidMethane R 188
  • RatioSteam R 193
  • RatioLiquidCarbonDioxide R 199
  • RatioLiquidPollutant R 204
  • RatioLiquidNitrousOxide R 209
  • ReferenceId R 217
  • ForwardX R 227
  • ForwardY R 228
  • ForwardZ R 229
  • Orientation R 230
  • VelocityX R 231
  • VelocityY R 232
  • VelocityZ R 233
  • EntityState R 239
  • RatioHydrogen R 252
  • RatioLiquidHydrogen R 253
  • RatioPollutedWater R 254
  • RatioHydrazine R 283
  • RatioLiquidHydrazine R 284
  • RatioLiquidAlcohol R 285
  • RatioHelium R 286
  • RatioLiquidSodiumChloride R 287
  • RatioSilanol R 288
  • RatioLiquidSilanol R 289
  • RatioHydrochloricAcid R 290
  • RatioLiquidHydrochloricAcid R 291
  • RatioOzone R 292
  • RatioLiquidOzone R 293

Values per slot (slot logic)

Slot valuereadable in slotwritable in slotNumber
Occupied0, 1, 2, 3, 4, 5, 6, 7, 8–1
OccupantHash0, 1, 2, 3, 4, 5, 6, 7, 8–2
Quantity0, 1, 2, 3, 4, 5, 6, 7, 8–3
Damage0, 1, 2, 3, 4, 5, 6, 7, 8–4
Pressure0–8
Temperature0–9
Charge2–10
ChargeRatio2–11
Class0, 1, 2, 3, 4, 5, 6, 7, 8–12
MaxQuantity0, 1, 2, 3, 4, 5, 6, 7, 8–15
PrefabHash0, 1, 2, 3, 4, 5, 6, 7, 8–17
FilterType5, 6, 7–25
ReferenceId0, 1, 2, 3, 4, 5, 6, 7, 8–26

This thing is not on the data network itself. Read its values through the slot it sits in, or through db if the chip is inside it.

Slots and modes

#SlotTakes
0Air TankGasCanister
1Coolant TankLiquidCanister
2BatteryBattery
3ChipProgrammableChip
4ModSuitMod
5Filter1GasFilter
6Filter2GasFilter
7Filter3GasFilter
8BackBack

Manufacturing

There is no manufacturing recipe for this.

Material, fire and recycling

Flammable according to game data: flash point 393.2 K (120 °C); Autoignition 573.2 K (300 °C); burn time 15 s

Heat exchange (factor × surface): radiation 0.147, convection 0, sun 1.47

Raw values from the game code (14)

Field names as in the game code, untranslated. Useful for mods and exact limits.

SuitBase.pressurePerTick101.3
SuitBase.airTankSlotId0
SuitBase.wasteTankSlotId-1
SuitBase.coolantTankSlotId1
SuitBase.batterySlotId2
SuitBase.chipSlotId3
SuitBase.modSlotId4
SuitBase.filterSlot1Id5
SuitBase.filterSlot2Id6
SuitBase.filterSlot3Id7
SuitBase.backSlot8
SuitBase.FilterQuantitySum0
SuitBase.maxEnergy4,000
AtmosphericItem.volume100
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