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Tools · Save game

Save game tools

A mod is gone and the world no longer loads? The save broke after a crash? You want to know what slows your station down? These four tools open your .save file right in the browser, show what is inside and, if needed, create a new, edited copy.

Game version 0.2.6428 Runs in your browser only Free
  • Runs only in your browser

    Your save is not uploaded. It is read and processed on your device; the page sends no data from it anywhere.

  • Back up first

    Copy the whole world folder before you put an edited file in place. Guide

  • Unofficial

    Not a tool by RocketWerkz. Use at your own risk. Disclaimer

01

Mod remover

Finds every mod object in the save and cleanly removes the mods you pick – including contents, networks, references and extra files.

02

Save rescue

Checks for typical damage: duplicate IDs, broken references, NaN values, truncated files, missing required files. Repairs what can be repaired safely.

03

Save game editor

Change world name, difficulty, names, stack sizes and gas fillings. Every change is logged and can be undone.

04

Save analysis & lag check

Counts objects, loose items, networks and atmospheres, draws charts and tells you what costs performance – with a text for a support ticket.

What is inside a .save file?

A .save file is a ZIP archive. When loading, the game extracts it into a temporary folder and then reads the individual files:

  • world_meta.xml Header data for the load menu: world ID, game version, save time, days passed, counters.
  • world.xml The actual world as XML: every object (each with ReferenceId, PrefabName and save type), rooms, pipe and cable networks, atmospheres, weather and terrain checksums.
  • terrain.dat The modified terrain (digging, drilling) in binary form. The tools never change this file.
  • preview.png · screenshot.png Preview images for the load menu.
  • Atomkraftwerk.json · … Extra files from mods, e.g. Atomkraftwerk.json or Weltkarte.json.
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