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Stationeers wiki

1,621 items, devices and parts with every value from the game, plus furnaces and alloys, gases, plants, traders and guides.

Game 0.2.6428.27798 1,621 pages 637 recipes 452 with IC10 logic

Categories

Every category can be filtered by name, prefab name or hash.

Overviews

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Survival and suit

Food

Atmosphere and gases

Pressure, temperature and heat

Power

Mining and ores

  • Mining: finding and extracting oreWhere each ore lies, how much battery each drill draws, how the ore detector and mining charges help, and how much ore fits into belt and backpack.
  • Ores and what they containWhat every ore and ice contains, which gases melting releases, why the furnace therefore needs a gas outlet, and which ores have no ingot of their own.
  • Deep miner and automatic miningHow the deep miner produces dirty ore, what it costs in power and parts, how you pass the ore on through chute and centrifuge, and which other automatic miners exist.

Furnaces and alloys

  • Furnaces and alloysThe three furnaces compared, how a temperature and pressure window works and which mix every alloy needs.
  • The arc furnace: ore to ingots with electricityWhat the arc furnace can and cannot do, how long and how much energy it needs per ingot, where the ore gas goes, how to feed it with chutes and how IC10 starts it automatically.
  • Making steel: step by step in the furnaceMix, temperature and pressure for steel, how much gas has to be in the furnace, why iron ingots beat iron ore and how a chip watches the window.
  • Super alloys in the advanced furnaceThe five super alloys with mix, temperature and pressure window, how you get to the advanced furnace, how much gas the high pressures demand and how a chip holds the window.

Manufacturing and printers

Pipes and pumps

Filtration

Farming

Logistics and sorters

Space flight and traders

Planets

  • Mars: starting world with thin CO2 airThe beginner world in detail: 2.1 to 2.7 kPa of carbon dioxide air, nights down to −52 °C, all ores and ice types, dust storms – with worked examples for your first rooms.
  • Moon: vacuum, full sun and solar stormsThe Moon in detail: no air, tidally locked with a 1,297 s day, strong sun up to 1,407 W/m², solar storms and rich ore deposits – and what vacuum means for building.
  • Mimas: vacuum, low gravityMimas in detail: vacuum, only 0.97 m/s² of gravity, the weakest sun in the game and no water ice – how to get water and power here.
  • Europa: cold and oxygenEuropa in detail: pure oxygen at 44 to 47 kPa, but −149 to −140 °C, very weak sun, good wind and snow storms – with a worked example of why the outside air is useful anyway.
  • Venus: heat and acidVenus in detail: 239 kPa outside pressure, 464 °C day and night, almost a third hydrochloric acid in the air, no ice – but the strongest sun in the game. With worked examples for walls and air.
  • Vulcan: lava and methane airVulcan in detail: methane, pollutant, CO₂ and hydrogen without oxygen, 127 °C at night and over 1,100 °C at noon, lava, ash and solar storms, rich ores on the surface.

Hazards

Building

Tools

Vehicles

  • Rovers, landers and portable devicesThe Rover MkI in detail, what lander and shuttle are in the game data, and which portable devices – gas tank, generator, scrubber, crates – keep you supplied on the move.

IC10

  • IC10: your first chipBuild the housing, insert the chip, lay cable, upload the code – the way to your first running IC10 program, with the limits and traps you should know from day one.
  • IC10: control a device by nameWith lbn and sbn you address any number of devices by their name – no pin limit. How it works and what to watch out for.
  • Logic without a chip: reader, writer, memory, compare, mathWith logic readers, writers, compare, math and memory units you build simple controls with no program at all. What each part does, what it costs and when the chip is the better choice.
  • Displays and consoles: LED displays, consoles, circuit boardsLED displays show numbers with unit, colour and even short words, consoles become control panels with a circuit board. What each display can do, where the traps are and a program with colour and status.
  • Sensors: gas, daylight, motion, occupancyWhich sensor measures what, which logic values it delivers and how to combine several sensors cleanly – with a worked example on oxygen partial pressure and two programs.

Devices in depth

  • The volume pump in depthHow the volume pump pushes gas from one pipe network into another, what the turbo version does differently and how a chip fills a tank up to a target pressure.

Data version

Game version
0.2.6428.27798 (13/08/2026)
Data generated
2026-10-19 10:26:45
Devices
386
With IC10 logic
452
Recipes by machine
637

All values come from the installed game and are read in again after every Stationeers update. We write the explanations ourselves.

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