Tools · Hydroponics
Stationeers greenhouse planner: plants, light, water and yield
Enter people and plants, and the planner works out how many slots you need, how long the light has to run and what the plants turn over in water and gas.
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Inputs
Applies to annual plants. Perennials keep bearing after the first harvest.
| Plant | Demand per h | per plant per h | Count | first harvest | Light / dark per day |
|---|
How it is calculated
demand = 50 food per hour · hunger factor of the difficulty · people
per plant: pieces per hour · food value per piece (raw or cooked)
light on at least LightPerDay ÷ 0.8 s, dark at least DarknessPerDay s, together at most one day length
water 0.432 mol/h per plant (rice 0.864), 18 mL per mol; gases per plant and hour
Calculated with ideal conditions, without fertilizer and without stress, growth efficiency 1. More light than needed can speed up growth up to twice as long as enough darkness remains; that is not included here, so the values are on the careful side. Growth, hunger, water and gas run in real time, only light and darkness depend on the day length.
| Plant | Ripe after | Harvest | Food raw → cooked | Pieces per h | Light / dark | Water | Gases per h | Ideal |
|---|
Light = LightPerDay (seconds × exposure), dark = minimum dark time per day. Gases in mol per hour: minus = taken up, plus = released. Full gas uptake from 1 % share in the air, none below 0.1 %. Harmful gases: pollutant, volatiles and silanol from 1 kPa, hydrochloric acid and hydrazine from 0.1 kPa.
All values from Stationeers 0.2.6428 (game code, prefabs, world and recipe data). New game build? Then the numbers get checked again.