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Devices

Chute Digital Valve Right

Digitales Ventil für Rutsche rechts

PrefabStructureChuteDigitalValveRight Hash-1337091041in the hash lookup
Pipes and atmosphere paintable Game 0.2.6428.27798

Overview

Chute Digital Valve Right (StructureChuteDigitalValveRight) in Stationeers: device, hash -1337091041, 10 W. With build steps, 10 IC10 logic values and…

There is no written explanation for this entry yet. All values below come straight from the game.

IC10 and logic

10 logic values, 10 readable and 5 writable.

  • Power R 1
  • Open RW 2
  • Lock RW 10
  • Setting RW 12
  • Quantity RW 27
  • On RW 28
  • RequiredPower R 33
  • PrefabHash R 84
  • ReferenceId R 217
  • NameHash R 268

Values per slot (slot logic)

Slot valuereadable in slotwritable in slotNumber
Occupied0–1
OccupantHash0–2
Quantity0–3
Damage0–4
Class0–12
MaxQuantity0–15
PrefabHash0–17
SortingClass0–24
ReferenceId0–26
FreeSlots0–31
TotalSlots0–32

Example: address by name

Reads Setting, shows the value on the IC housing and writes On. Name the device with the labeller first; devices with the same name are addressed together.

# Chute Digital Valve Right address by name
define DEVICE -1337091041  # StructureChuteDigitalValveRight
define NAME HASH("Chute Digital Valve Right")  # name in game (labeller)
define TARGET 1  # On 1 = on
alias value r0

start:
yield
lbn value DEVICE NAME Setting 0  # 0 = average of all with this name
bnan value start  # no device with this name
s db Setting value  # show on the housing
sbn DEVICE NAME On TARGET  # set value
j start

Connections

1Chute2Chute3
Schematic: inputs left, outputs right, waste on top, power and data at the bottom. Position and spacing do not match the model.
  1. 1Chute · input
  2. 2Chute · output
  3. 3Power and data

Slots and modes

#SlotTakes
0Transport SlotNone

Building and deconstruction

Grid: small grid (0.5 m) · mounting: free in the grid

  1. 1

    Place

    Take back with Wrench

Total material

Deconstruction returns

Built with: Kit (Powered Chutes)

Raw values from the game code (2)

Field names as in the game code, untranslated. Useful for mods and exact limits.

ChuteDevice.ConnectionTypeExhaustive
ChuteDevice.NextTickMove0

See also

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