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Devices

LED Display (Medium)

LED-Anzeige (mittel)

PrefabStructureConsoleLED1x2 Hash-53151617in the hash lookup
Power paintable Game 0.2.6428.27798

Overview

LED Display (Medium) (StructureConsoleLED1x2) in Stationeers: device, hash -53151617, 50 W. With build steps, 10 IC10 logic values and connection diagram.

There is no written explanation for this entry yet. All values below come straight from the game.

IC10 and logic

10 logic values, 10 readable and 4 writable.

  • Power R 1
  • Mode RW 3
  • Error R 4
  • Setting RW 12
  • On RW 28
  • RequiredPower R 33
  • Color RW 38
  • PrefabHash R 84
  • ReferenceId R 217
  • NameHash R 268

Example: address by name

Reads Setting, shows the value on the IC housing and writes On. Name the device with the labeller first; devices with the same name are addressed together.

# LED Display (Medium) address by name
define DEVICE -53151617  # StructureConsoleLED1x2
define NAME HASH("LED Display (Medium)")  # name in game (labeller)
define TARGET 1  # On 1 = on
alias value r0

start:
yield
lbn value DEVICE NAME Setting 0  # 0 = average of all with this name
bnan value start  # no device with this name
s db Setting value  # show on the housing
sbn DEVICE NAME On TARGET  # set value
j start

Connections

1
Schematic: inputs left, outputs right, waste on top, power and data at the bottom. Position and spacing do not match the model.
  1. 1Power and data

Slots and modes

Modes: 0 = Default, 1 = Percent, 2 = Power, 3 = Kelvin, 4 = Celsius, 5 = Meters, 6 = Credits, 7 = Seconds, 8 = Minutes, 9 = Days, 10 = String, 11 = Fahrenheit, 12 = Litres, 13 = Mol, 14 = Pa, 15 = Newtons, 16 = Degrees

Building and deconstruction

Grid: small grid (0.5 m) · mounting: on wall or floor

  1. 1

    Place

    Take back with Hand Drill

Total material

Deconstruction returns

Built with: Kit (Console)

Material, fire and recycling

Flammable according to game data: flash point 373.2 K (100 °C); Autoignition 573.2 K (300 °C); burn time 5 s

Raw values from the game code (6)

Field names as in the game code, untranslated. Useful for mods and exact limits.

LogicDisplay.StandardDigitMax99,999
LogicDisplay.ExpDigits2
LogicDisplay.MaxPixelWidth0.44385
LogicUnitBase.ConnectionTypeFlatExhaustive
LogicUnitBase.Input1Index0
LogicUnitBase.OutputIndex1

See also

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