Overview
Proximity Sensor (StructureProximitySensor) in Stationeers: device, hash 568800213. With build steps, 6 IC10 logic values and connection diagram.
There is no written explanation for this entry yet. All values below come straight from the game.
IC10 and logic
6 logic values, 6 readable and 1 writable.
-
ActivateR 9 -
SettingRW 12 -
QuantityR 27 -
PrefabHashR 84 -
ReferenceIdR 217 -
NameHashR 268
Example: address by name
Reads Setting, shows the value on the IC housing and writes Setting. Name the device with the labeller first; devices with the same name are addressed together.
# Proximity Sensor address by name
define DEVICE 568800213 # StructureProximitySensor
define NAME HASH("Proximity Sensor") # name in game (labeller)
define TARGET 1 # Setting target value (Setting)
alias value r0
start:
yield
lbn value DEVICE NAME Setting 0 # 0 = average of all with this name
bnan value start # no device with this name
s db Setting value # show on the housing
sbn DEVICE NAME Setting TARGET # set value
j startAcademy: devices by name Academy: batch modes IC10 academy IC10 editor
Connections
- 1Power and data
Building and deconstruction
Grid: small grid (0.5 m) · mounting: on wall or floor
- 1
Total material
Deconstruction returns
Built with: Kit (Sensors)
Material, fire and recycling
Flammable according to game data: flash point 373.2 K (100 °C); Autoignition 573.2 K (300 °C); burn time 2.43 s
Raw values from the game code (1)
Field names as in the game code, untranslated. Useful for mods and exact limits.
Sensor.ConnectionType | FlatExhaustive |
See also
- Sensors: gas, daylight, motion, occupancyWhich sensor measures what, which logic values it delivers and how to combine several sensors cleanly – with a worked example on oxygen partial pressure and two programs.