Overview
Rocket Circuit Housing (StructureRocketCircuitHousing) in Stationeers: device, hash 150135861, 5 W. With build steps, 11 IC10 logic values and connection…
There is no written explanation for this entry yet. All values below come straight from the game.
IC10 and logic
11 logic values, 11 readable and 4 writable.
-
PowerR 1 -
ModeRW 3 -
ErrorR 4 -
SettingRW 12 -
OnRW 28 -
RequiredPowerR 33 -
PrefabHashR 84 -
LineNumberRW 173 -
ReferenceIdR 217 -
NameHashR 268 -
StackSizeR 280
Values per slot (slot logic)
| Slot value | readable in slot | writable in slot | Number |
|---|---|---|---|
Occupied | 0 | – | 1 |
OccupantHash | 0 | – | 2 |
Quantity | 0 | – | 3 |
Damage | 0 | – | 4 |
Class | 0 | – | 12 |
MaxQuantity | 0 | – | 15 |
PrefabHash | 0 | – | 17 |
LineNumber | 0 | – | 19 |
SortingClass | 0 | – | 24 |
ReferenceId | 0 | – | 26 |
FreeSlots | 0 | – | 31 |
TotalSlots | 0 | – | 32 |
Example: address by name
Reads Setting, shows the value on the IC housing and writes On. Name the device with the labeller first; devices with the same name are addressed together.
# Rocket Circuit Housing address by name
define DEVICE 150135861 # StructureRocketCircuitHousing
define NAME HASH("Rocket Circuit Housing") # name in game (labeller)
define TARGET 1 # On 1 = on
alias value r0
start:
yield
lbn value DEVICE NAME Setting 0 # 0 = average of all with this name
bnan value start # no device with this name
s db Setting value # show on the housing
sbn DEVICE NAME On TARGET # set value
j startAcademy: devices by name Academy: batch modes IC10 academy IC10 editor
Connections
- 1Power and data · input
Slots and modes
| # | Slot | Takes |
|---|---|---|
| 0 | ProgrammableChip |
Modes: 0 = Number, 1 = String
Building and deconstruction
Grid: small grid (0.5 m) · mounting: free in the grid
- 1
Total material
Deconstruction returns
Built with: Kit (Rocket Circuit Housing)
Material, fire and recycling
Flammable according to game data: flash point 373.2 K (100 °C); Autoignition 573.2 K (300 °C); burn time 5 s
Raw values from the game code (3)
Field names as in the game code, untranslated. Useful for mods and exact limits.
LogicUnitBase.ConnectionType | FaceAllAll4 |
LogicUnitBase.Input1Index | 0 |
LogicUnitBase.OutputIndex | 1 |