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Devices

Rocket Circuit Housing

PrefabStructureRocketCircuitHousing Hash150135861in the hash lookup
Power paintable Game 0.2.6428.27798

Overview

Rocket Circuit Housing (StructureRocketCircuitHousing) in Stationeers: device, hash 150135861, 5 W. With build steps, 11 IC10 logic values and connection…

There is no written explanation for this entry yet. All values below come straight from the game.

IC10 and logic

11 logic values, 11 readable and 4 writable.

  • Power R 1
  • Mode RW 3
  • Error R 4
  • Setting RW 12
  • On RW 28
  • RequiredPower R 33
  • PrefabHash R 84
  • LineNumber RW 173
  • ReferenceId R 217
  • NameHash R 268
  • StackSize R 280

Values per slot (slot logic)

Slot valuereadable in slotwritable in slotNumber
Occupied0–1
OccupantHash0–2
Quantity0–3
Damage0–4
Class0–12
MaxQuantity0–15
PrefabHash0–17
LineNumber0–19
SortingClass0–24
ReferenceId0–26
FreeSlots0–31
TotalSlots0–32

Example: address by name

Reads Setting, shows the value on the IC housing and writes On. Name the device with the labeller first; devices with the same name are addressed together.

# Rocket Circuit Housing address by name
define DEVICE 150135861  # StructureRocketCircuitHousing
define NAME HASH("Rocket Circuit Housing")  # name in game (labeller)
define TARGET 1  # On 1 = on
alias value r0

start:
yield
lbn value DEVICE NAME Setting 0  # 0 = average of all with this name
bnan value start  # no device with this name
s db Setting value  # show on the housing
sbn DEVICE NAME On TARGET  # set value
j start

Connections

1Power+data
Schematic: inputs left, outputs right, waste on top, power and data at the bottom. Position and spacing do not match the model.
  1. 1Power and data · input

Slots and modes

#SlotTakes
0ProgrammableChip

Modes: 0 = Number, 1 = String

Building and deconstruction

Grid: small grid (0.5 m) · mounting: free in the grid

  1. 1

Deconstruction returns

Built with: Kit (Rocket Circuit Housing)

Material, fire and recycling

Flammable according to game data: flash point 373.2 K (100 °C); Autoignition 573.2 K (300 °C); burn time 5 s

Raw values from the game code (3)

Field names as in the game code, untranslated. Useful for mods and exact limits.

LogicUnitBase.ConnectionTypeFaceAllAll4
LogicUnitBase.Input1Index0
LogicUnitBase.OutputIndex1

See also

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