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Devices

Device Step Unit

Gerät Step-Unit

PrefabDeviceStepUnit Hash1762696475in the hash lookup
Items paintable Game 0.2.6428.27798

Overview

Device Step Unit (DeviceStepUnit) in Stationeers: device, hash 1762696475, 5 W. With build steps, 10 IC10 logic values and connection diagram.

There is no written explanation for this entry yet. All values below come straight from the game.

IC10 and logic

10 logic values, 10 readable and 4 writable.

  • Power R 1
  • Mode RW 3
  • Error R 4
  • Activate RW 9
  • On RW 28
  • RequiredPower R 33
  • Volume RW 67
  • PrefabHash R 84
  • ReferenceId R 217
  • NameHash R 268

Example: address by name

Reads On, shows the value on the IC housing and writes Activate. Name the device with the labeller first; devices with the same name are addressed together.

# Device Step Unit address by name
define DEVICE 1762696475  # DeviceStepUnit
define NAME HASH("Device Step Unit")  # name in game (labeller)
define TARGET 1  # Activate 1 = activate
alias value r0

start:
yield
lbn value DEVICE NAME On 0  # 0 = average of all with this name
bnan value start  # no device with this name
s db Setting value  # show on the housing
sbn DEVICE NAME Activate TARGET  # set value
j start

Connections

1Data2Power
Schematic: inputs left, outputs right, waste on top, power and data at the bottom. Position and spacing do not match the model.
  1. 1Data · input
  2. 2Power · input

Slots and modes

Modes: 0 = C-2, 1 = C#-2, 2 = D-2, 3 = D#-2, 4 = E-2, 5 = F-2, 6 = F#-2, 7 = G-2, 8 = G#-2, 9 = A-2, 10 = A#-2, 11 = B-2, 12 = C-1, 13 = C#-1, 14 = D-1, 15 = D#-1, 16 = E-1, 17 = F-1, 18 = F#-1, 19 = G-1, 20 = G#-1, 21 = A-1, 22 = A#-1, 23 = B-1, 24 = C0, 25 = C#0, 26 = D0, 27 = D#0, 28 = E0, 29 = F0, 30 = F#0, 31 = G0, 32 = G#0, 33 = A0, 34 = A#0, 35 = B0, 36 = C1, 37 = C#1, 38 = D1, 39 = D#1, 40 = E1, 41 = F1, 42 = F#1, 43 = G1, 44 = G#1, 45 = A1, 46 = A#1, 47 = B1, 48 = C2, 49 = C#2, 50 = D2, 51 = D#2, 52 = E2, 53 = F2, 54 = F#2, 55 = G2, 56 = G#2, 57 = A2, 58 = A#2, 59 = B2, 60 = C3, 61 = C#3, 62 = D3, 63 = D#3, 64 = E3, 65 = F3, 66 = F#3, 67 = G3, 68 = G#3, 69 = A3, 70 = A#3, 71 = B3, 72 = C4, 73 = C#4, 74 = D4, 75 = D#4, 76 = E4, 77 = F4, 78 = F#4, 79 = G4, 80 = G#4, 81 = A4, 82 = A#4, 83 = B4, 84 = C5, 85 = C#5, 86 = D5, 87 = D#5, 88 = E5, 89 = F5, 90 = F#5, 91 = G5 , 92 = G#5, 93 = A5, 94 = A#5, 95 = B5, 96 = C6, 97 = C#6, 98 = D6, 99 = D#6, 100 = E6, 101 = F6, 102 = F#6, 103 = G6, 104 = G#6, 105 = A6, 106 = A#6, 107 = B6, 108 = C7, 109 = C#7, 110 = D7, 111 = D#7, 112 = E7, 113 = F7, 114 = F#7, 115 = G7, 116 = G#7, 117 = A7, 118 = A#7, 119 = B7, 120 = C8, 121 = C#8, 122 = D8, 123 = D#8, 124 = E8, 125 = F8, 126 = F#8, 127 = G8

Building and deconstruction

Grid: small grid (0.5 m) · mounting: on wall or floor

  1. 1

    Place

    Take back with Hand Drill

Total material

Deconstruction returns

Built with: Kit (Music Machines)

Material, fire and recycling

Flammable according to game data: flash point 373.2 K (100 °C); Autoignition 573.2 K (300 °C); burn time 3.64 s

Raw values from the game code (1)

Field names as in the game code, untranslated. Useful for mods and exact limits.

StepUnit.ConnectionTypeFlatExhaustive

See also

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