Overview
Device Step Unit (DeviceStepUnit) in Stationeers: device, hash 1762696475, 5 W. With build steps, 10 IC10 logic values and connection diagram.
There is no written explanation for this entry yet. All values below come straight from the game.
IC10 and logic
10 logic values, 10 readable and 4 writable.
-
PowerR 1 -
ModeRW 3 -
ErrorR 4 -
ActivateRW 9 -
OnRW 28 -
RequiredPowerR 33 -
VolumeRW 67 -
PrefabHashR 84 -
ReferenceIdR 217 -
NameHashR 268
Example: address by name
Reads On, shows the value on the IC housing and writes Activate. Name the device with the labeller first; devices with the same name are addressed together.
# Device Step Unit address by name
define DEVICE 1762696475 # DeviceStepUnit
define NAME HASH("Device Step Unit") # name in game (labeller)
define TARGET 1 # Activate 1 = activate
alias value r0
start:
yield
lbn value DEVICE NAME On 0 # 0 = average of all with this name
bnan value start # no device with this name
s db Setting value # show on the housing
sbn DEVICE NAME Activate TARGET # set value
j startAcademy: devices by name Academy: batch modes IC10 academy IC10 editor
Connections
- 1Data · input
- 2Power · input
Slots and modes
Modes: 0 = C-2, 1 = C#-2, 2 = D-2, 3 = D#-2, 4 = E-2, 5 = F-2, 6 = F#-2, 7 = G-2, 8 = G#-2, 9 = A-2, 10 = A#-2, 11 = B-2, 12 = C-1, 13 = C#-1, 14 = D-1, 15 = D#-1, 16 = E-1, 17 = F-1, 18 = F#-1, 19 = G-1, 20 = G#-1, 21 = A-1, 22 = A#-1, 23 = B-1, 24 = C0, 25 = C#0, 26 = D0, 27 = D#0, 28 = E0, 29 = F0, 30 = F#0, 31 = G0, 32 = G#0, 33 = A0, 34 = A#0, 35 = B0, 36 = C1, 37 = C#1, 38 = D1, 39 = D#1, 40 = E1, 41 = F1, 42 = F#1, 43 = G1, 44 = G#1, 45 = A1, 46 = A#1, 47 = B1, 48 = C2, 49 = C#2, 50 = D2, 51 = D#2, 52 = E2, 53 = F2, 54 = F#2, 55 = G2, 56 = G#2, 57 = A2, 58 = A#2, 59 = B2, 60 = C3, 61 = C#3, 62 = D3, 63 = D#3, 64 = E3, 65 = F3, 66 = F#3, 67 = G3, 68 = G#3, 69 = A3, 70 = A#3, 71 = B3, 72 = C4, 73 = C#4, 74 = D4, 75 = D#4, 76 = E4, 77 = F4, 78 = F#4, 79 = G4, 80 = G#4, 81 = A4, 82 = A#4, 83 = B4, 84 = C5, 85 = C#5, 86 = D5, 87 = D#5, 88 = E5, 89 = F5, 90 = F#5, 91 = G5 , 92 = G#5, 93 = A5, 94 = A#5, 95 = B5, 96 = C6, 97 = C#6, 98 = D6, 99 = D#6, 100 = E6, 101 = F6, 102 = F#6, 103 = G6, 104 = G#6, 105 = A6, 106 = A#6, 107 = B6, 108 = C7, 109 = C#7, 110 = D7, 111 = D#7, 112 = E7, 113 = F7, 114 = F#7, 115 = G7, 116 = G#7, 117 = A7, 118 = A#7, 119 = B7, 120 = C8, 121 = C#8, 122 = D8, 123 = D#8, 124 = E8, 125 = F8, 126 = F#8, 127 = G8
Building and deconstruction
Grid: small grid (0.5 m) · mounting: on wall or floor
- 1
Total material
Deconstruction returns
Built with: Kit (Music Machines)
Material, fire and recycling
Flammable according to game data: flash point 373.2 K (100 °C); Autoignition 573.2 K (300 °C); burn time 3.64 s
Raw values from the game code (1)
Field names as in the game code, untranslated. Useful for mods and exact limits.
StepUnit.ConnectionType | FlatExhaustive |