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Devices

Logic Step Sequencer

Logischer Step-Sequenzer

PrefabLogicStepSequencer8 Hash1531272458in the hash lookup
Power paintable Game 0.2.6428.27798

Overview

Logic Step Sequencer (LogicStepSequencer8) in Stationeers: device, hash 1531272458, 10 W. With build steps, 11 IC10 logic values and connection diagram.

There is no written explanation for this entry yet. All values below come straight from the game.

IC10 and logic

11 logic values, 11 readable and 5 writable.

  • Power R 1
  • Mode RW 3
  • Error R 4
  • Activate RW 9
  • On RW 28
  • RequiredPower R 33
  • PrefabHash R 84
  • Time RW 102
  • Bpm RW 103
  • ReferenceId R 217
  • NameHash R 268

Values per slot (slot logic)

Slot valuereadable in slotwritable in slotNumber
Occupied0–1
OccupantHash0–2
Quantity0–3
Damage0–4
Class0–12
MaxQuantity0–15
PrefabHash0–17
SortingClass0–24
ReferenceId0–26
FreeSlots0–31
TotalSlots0–32

Example: address by name

Reads On, shows the value on the IC housing and writes Activate. Name the device with the labeller first; devices with the same name are addressed together.

# Logic Step Sequencer address by name
define DEVICE 1531272458  # LogicStepSequencer8
define NAME HASH("Logic Step Sequencer")  # name in game (labeller)
define TARGET 1  # Activate 1 = activate
alias value r0

start:
yield
lbn value DEVICE NAME On 0  # 0 = average of all with this name
bnan value start  # no device with this name
s db Setting value  # show on the housing
sbn DEVICE NAME Activate TARGET  # set value
j start

Connections

1Data2Data3Power
Schematic: inputs left, outputs right, waste on top, power and data at the bottom. Position and spacing do not match the model.
  1. 1Data · input
  2. 2Data · input
  3. 3Power · input

Slots and modes

#SlotTakes
0SoundCartridgeSoundCartridge

Modes: 0 = Whole Note, 1 = Half Note, 2 = Quarter Note, 3 = Eighth Note, 4 = Sixteenth Note

Building and deconstruction

Grid: small grid (0.5 m) · mounting: on wall or floor

  1. 1

    Place

    Take back with Hand Drill

Total material

Deconstruction returns

Built with: Kit (Music Machines)

Material, fire and recycling

Flammable according to game data: flash point 373.2 K (100 °C); Autoignition 573.2 K (300 °C); burn time 6.87 s

Raw values from the game code (3)

Field names as in the game code, untranslated. Useful for mods and exact limits.

LogicUnitBase.ConnectionTypeFlatExhaustive
LogicUnitBase.Input1Index0
LogicUnitBase.OutputIndex1

See also

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