Overview
LED (StructureDiode) in Stationeers: device, hash 1944485013, 25 W. With build steps, 8 IC10 logic values and connection diagram.
There is no written explanation for this entry yet. All values below come straight from the game.
IC10 and logic
8 logic values, 8 readable and 3 writable.
-
PowerR 1 -
LockRW 10 -
OnRW 28 -
RequiredPowerR 33 -
ColorRW 38 -
PrefabHashR 84 -
ReferenceIdR 217 -
NameHashR 268
Example: address by name
Reads On, shows the value on the IC housing and writes Lock. Name the device with the labeller first; devices with the same name are addressed together.
# LED address by name
define DEVICE 1944485013 # StructureDiode
define NAME HASH("LED") # name in game (labeller)
define TARGET 1 # Lock 1 = locked
alias value r0
start:
yield
lbn value DEVICE NAME On 0 # 0 = average of all with this name
bnan value start # no device with this name
s db Setting value # show on the housing
sbn DEVICE NAME Lock TARGET # set value
j startAcademy: devices by name Academy: batch modes IC10 academy IC10 editor
Connections
- 1Power and data
Building and deconstruction
Grid: small grid (0.5 m) · mounting: on wall or floor
- 1
Total material
Deconstruction returns
Built with: Kit (Lights)
Material, fire and recycling
Flammable according to game data: flash point 973.2 K (700 °C); Autoignition 1,473.2 K (1,200 °C); burn time 30 s
Raw values from the game code (1)
Field names as in the game code, untranslated. Useful for mods and exact limits.
WallLight.ConnectionType | FlatExhaustive |