Overview
Dispersal Tower (StructureDispersalTower) in Stationeers: device, hash -1868831137, 250 W. With build steps, 47 IC10 logic values and connection diagram.
There is no written explanation for this entry yet. All values below come straight from the game.
IC10 and logic
47 logic values, 46 readable and 5 writable.
-
PowerR 1 -
OpenRW 2 -
ErrorR 4 -
LockRW 10 -
SettingRW 12 -
MaximumR 23 -
RatioR 24 -
OnRW 28 -
RequiredPowerR 33 -
ClearMemoryW 62 -
ExportCountR 63 -
ImportCountR 64 -
PrefabHashR 84 -
PressureInputR 106 -
TemperatureInputR 107 -
RatioOxygenInputR 108 -
RatioCarbonDioxideInputR 109 -
RatioNitrogenInputR 110 -
RatioPollutantInputR 111 -
RatioMethaneInputR 112 -
RatioWaterInputR 113 -
RatioNitrousOxideInputR 114 -
TotalMolesInputR 115 -
CombustionInputR 146 -
RatioLiquidNitrogenInputR 178 -
RatioLiquidOxygenInputR 184 -
RatioLiquidMethaneInputR 189 -
RatioSteamInputR 194 -
RatioLiquidCarbonDioxideInputR 200 -
RatioLiquidPollutantInputR 205 -
RatioLiquidNitrousOxideInputR 210 -
ReferenceIdR 217 -
NameHashR 268 -
RatioHydrogenInputR 294 -
RatioLiquidHydrogenInputR 298 -
RatioPollutedWaterInputR 302 -
RatioHydrazineInputR 306 -
RatioLiquidHydrazineInputR 310 -
RatioLiquidAlcoholInputR 314 -
RatioHeliumInputR 318 -
RatioLiquidSodiumChlorideInputR 322 -
RatioSilanolInputR 326 -
RatioLiquidSilanolInputR 330 -
RatioHydrochloricAcidInputR 334 -
RatioLiquidHydrochloricAcidInputR 338 -
RatioOzoneInputR 342 -
RatioLiquidOzoneInputR 346
Values per slot (slot logic)
| Slot value | readable in slot | writable in slot | Number |
|---|---|---|---|
Occupied | 0, 1 | – | 1 |
OccupantHash | 0, 1 | – | 2 |
Quantity | 0, 1 | – | 3 |
Damage | 0, 1 | – | 4 |
Class | 0, 1 | – | 12 |
MaxQuantity | 0, 1 | – | 15 |
PrefabHash | 0, 1 | – | 17 |
SortingClass | 0, 1 | – | 24 |
ReferenceId | 0, 1 | – | 26 |
FreeSlots | 0, 1 | – | 31 |
TotalSlots | 0, 1 | – | 32 |
Example: address by name
Reads Setting, shows the value on the IC housing and writes On. Name the device with the labeller first; devices with the same name are addressed together.
# Dispersal Tower address by name
define DEVICE -1868831137 # StructureDispersalTower
define NAME HASH("Dispersal Tower") # name in game (labeller)
define TARGET 1 # On 1 = on
alias value r0
start:
yield
lbn value DEVICE NAME Setting 0 # 0 = average of all with this name
bnan value start # no device with this name
s db Setting value # show on the housing
sbn DEVICE NAME On TARGET # set value
j startAcademy: devices by name Academy: batch modes IC10 academy IC10 editor
Connections
- 1Chute · input
- 2Data
- 3Power
- 4Gas pipe · input
Slots and modes
| # | Slot | Takes |
|---|---|---|
| 0 | Import | None |
| 1 | Programmable Chip | ProgrammableChip |
Building and deconstruction
Grid: large grid (2 m) · mounting: free in the grid
- 1
Total material
Deconstruction returns
Raw values from the game code (7)
Field names as in the game code, untranslated. Useful for mods and exact limits.
DeviceInputOutputImportExport.ExportConnectionId | 1 |
DeviceInputOutputImport.ImportConnectionId | 0 |
DeviceAtmospherics.outputSetting | 50 |
DeviceAtmospherics.pressurePerTick | 10 |
DeviceAtmospherics.MinSetting | 0 |
DeviceAtmospherics.MaxSetting | 100 |
DeviceAtmospherics.ConnectionType | FlatExhaustive |