Overview
Harvie (StructureHarvieReversed) in Stationeers: device, hash -271480358, 10 W. With build steps, 15 IC10 logic values and connection diagram.
There is no written explanation for this entry yet. All values below come straight from the game.
IC10 and logic
15 logic values, 12 readable and 7 writable.
-
PowerR 1 -
ModeRW 3 -
ErrorR 4 -
ActivateRW 9 -
LockRW 10 -
OnRW 28 -
RequiredPowerR 33 -
ClearMemoryW 62 -
ExportCountR 63 -
ImportCountR 64 -
PlantW 68 -
HarvestW 69 -
PrefabHashR 84 -
ReferenceIdR 217 -
NameHashR 268
Values per slot (slot logic)
| Slot value | readable in slot | writable in slot | Number |
|---|---|---|---|
Occupied | 0, 1, 2 | – | 1 |
OccupantHash | 0, 1, 2 | – | 2 |
Quantity | 0, 1, 2 | – | 3 |
Damage | 0, 1, 2 | – | 4 |
Class | 0, 1, 2 | – | 12 |
MaxQuantity | 0, 1, 2 | – | 15 |
PrefabHash | 0, 1, 2 | – | 17 |
SortingClass | 0, 1, 2 | – | 24 |
ReferenceId | 0, 1, 2 | – | 26 |
FreeSlots | 0, 1, 2 | – | 31 |
TotalSlots | 0, 1, 2 | – | 32 |
Example: address by name
Reads On, shows the value on the IC housing and writes Activate. Name the device with the labeller first; devices with the same name are addressed together.
# Harvie address by name
define DEVICE -271480358 # StructureHarvieReversed
define NAME HASH("Harvie") # name in game (labeller)
define TARGET 1 # Activate 1 = activate
alias value r0
start:
yield
lbn value DEVICE NAME On 0 # 0 = average of all with this name
bnan value start # no device with this name
s db Setting value # show on the housing
sbn DEVICE NAME Activate TARGET # set value
j startAcademy: devices by name Academy: batch modes IC10 academy IC10 editor
Connections
- 1Chute · input
- 2Chute · output
- 3Power and data
Slots and modes
| # | Slot | Takes |
|---|---|---|
| 0 | Import | None |
| 1 | Export | None |
| 2 | Hand | None |
Modes: 0 = Idle, 1 = Happy, 2 = UnHappy, 3 = Dead
Building and deconstruction
Grid: small grid (0.5 m) · mounting: free in the grid
- 1
Total material
Deconstruction returns
Built with: Kit (Harvie)
Material, fire and recycling
Flammable according to game data: flash point 373.2 K (100 °C); Autoignition 573.2 K (300 °C); burn time 5.29 s
Raw values from the game code (3)
Field names as in the game code, untranslated. Useful for mods and exact limits.
DeviceImportExport.ExportConnectionId | 1 |
DeviceImport.ConnectionType | FlatExhaustive |
DeviceImport.ImportConnectionId | 0 |