Overview
Planter (StructurePlanter) in Stationeers: structure, hash -1125641329, 100 L. With build steps and connection diagram.
The planter is a pot for two plants. Both slots are plant slots; there is no separate fertiliser slot as on the Hydroponics Tray. It has neither power nor logic.
Water arrives through a single liquid connection. Like the tray, the planter counts as a pipe piece in the game, with 100 litres and at most 6,079.5 kPa. Because it has only one connection it sits at the end of a line and cannot be chained in series. For a row of planters you lay one line with branches.
Otherwise the same rules apply as for any bed: light, heat and air come from the room. Without a Grow Light or sunlight nothing grows, and below 20 °C or above 30 °C most plants leave their ideal range.
The hydraulic pipe bender makes the kit from 10 iron. The planter occupies two cells on top of each other in the small grid and is taken down with the hand drill. It can be painted – handy if you want to colour-code beds by crop. Basics on light, water and air are in Farming: light, water, temperature and air for plants.
Connections
- 1Liquid pipe · input
Slots and modes
| # | Slot | Takes |
|---|---|---|
| 0 | Plant | Plant |
| 1 | Plant | Plant |
Building and deconstruction
Grid: small grid (0.5 m) · mounting: free in the grid
- 1
Total material
Deconstruction returns
Built with: Kit (Planter)
Material, fire and recycling
Flammable according to game data: flash point 373.2 K (100 °C); Autoignition 573.2 K (300 °C); burn time 3.59 s
Heat exchange (factor × surface): radiation 0.001, convection 0.018, sun 0.179
Raw values from the game code (6)
Field names as in the game code, untranslated. Useful for mods and exact limits.
Pipe._rocketInternalCellType | None |
Pipe.volume | 100 |
Pipe.IsStraight | false |
Pipe.PipeType | normal |
Pipe.pipeContentType | Liquid |
Pipe.ConnectionType | FaceAllAll4 |
See also
- Farming: light, water, temperature and air for plantsWhat a plant in Stationeers needs – light and darkness, water, carbon dioxide, temperature and pressure – with the values from the game and worked examples for your own greenhouse.
- Hydroponics and planters: setup and automationWhich beds exist, how to plan water, light and power for them, and how an IC10 chip times the lamps and harvests with Harvie – with consumption values from the game.