Overview
Grow Light (StructureGrowLight) in Stationeers: device, hash -1758710260, 70 W. With build steps, 7 IC10 logic values and connection diagram.
The grow light replaces the sun. Trays and planters have no light of their own; without a lamp or a window nothing grows in them. The lamp is mounted on a surface, so on a wall or ceiling, and draws 70 W.
Power and data each have their own port. In logic the lamp knows only the essentials: On to switch it, Lock, plus readable Power and RequiredPower. That is enough, because the real job is timing. Plants need a minimum time of light and a minimum time of darkness per day – most of them 600 s of light and 300 s of darkness according to the game data.
The Greenhouse planner counts artificial light with a factor of 0.8. So 600 s of demand become 750 s of lamp time; together with 300 s of darkness that fits into a 1,200 s day. Mushrooms are the exception: they want no light at all and take damage after only 120 s of light.
A chip handles the timing, if you like following a Daylight Sensor, which reports Activate 1 in sunlight. A complete program that switches several lamps with the same name via sbn is in Hydroponics and planters: setup and automation.
The electronics printer makes the kit from 5 copper, 5 steel and 10 electrum. The lamp is taken down with the hand drill.
IC10 and logic
7 logic values, 7 readable and 2 writable.
-
PowerR 1 -
LockRW 10 -
OnRW 28 -
RequiredPowerR 33 -
PrefabHashR 84 -
ReferenceIdR 217 -
NameHashR 268
Example: address by name
Reads On, shows the value on the IC housing and writes Lock. Name the device with the labeller first; devices with the same name are addressed together.
# Grow Light address by name
define DEVICE -1758710260 # StructureGrowLight
define NAME HASH("Grow Light") # name in game (labeller)
define TARGET 1 # Lock 1 = locked
alias value r0
start:
yield
lbn value DEVICE NAME On 0 # 0 = average of all with this name
bnan value start # no device with this name
s db Setting value # show on the housing
sbn DEVICE NAME Lock TARGET # set value
j startAcademy: devices by name Academy: batch modes IC10 academy IC10 editor
Connections
- 1Data
- 2Power
Building and deconstruction
Grid: small grid (0.5 m) · mounting: on wall or floor
- 1
Total material
Deconstruction returns
Built with: Kit (Grow Light)
Material, fire and recycling
Flammable according to game data: flash point 373.2 K (100 °C); Autoignition 573.2 K (300 °C); burn time 2.03 s
Raw values from the game code (1)
Field names as in the game code, untranslated. Useful for mods and exact limits.
WallLight.ConnectionType | FlatExhaustive |
See also
- Farming: light, water, temperature and air for plantsWhat a plant in Stationeers needs – light and darkness, water, carbon dioxide, temperature and pressure – with the values from the game and worked examples for your own greenhouse.
- Hydroponics and planters: setup and automationWhich beds exist, how to plan water, light and power for them, and how an IC10 chip times the lamps and harvests with Harvie – with consumption values from the game.