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Devices

Grow Light

PrefabStructureGrowLight Hash-1758710260in the hash lookup
Power paintable Game 0.2.6428.27798

Overview

Grow Light (StructureGrowLight) in Stationeers: device, hash -1758710260, 70 W. With build steps, 7 IC10 logic values and connection diagram.

The grow light replaces the sun. Trays and planters have no light of their own; without a lamp or a window nothing grows in them. The lamp is mounted on a surface, so on a wall or ceiling, and draws 70 W.

Power and data each have their own port. In logic the lamp knows only the essentials: On to switch it, Lock, plus readable Power and RequiredPower. That is enough, because the real job is timing. Plants need a minimum time of light and a minimum time of darkness per day – most of them 600 s of light and 300 s of darkness according to the game data.

The Greenhouse planner counts artificial light with a factor of 0.8. So 600 s of demand become 750 s of lamp time; together with 300 s of darkness that fits into a 1,200 s day. Mushrooms are the exception: they want no light at all and take damage after only 120 s of light.

A chip handles the timing, if you like following a Daylight Sensor, which reports Activate 1 in sunlight. A complete program that switches several lamps with the same name via sbn is in Hydroponics and planters: setup and automation.

The electronics printer makes the kit from 5 copper, 5 steel and 10 electrum. The lamp is taken down with the hand drill.

IC10 and logic

7 logic values, 7 readable and 2 writable.

  • Power R 1
  • Lock RW 10
  • On RW 28
  • RequiredPower R 33
  • PrefabHash R 84
  • ReferenceId R 217
  • NameHash R 268

Example: address by name

Reads On, shows the value on the IC housing and writes Lock. Name the device with the labeller first; devices with the same name are addressed together.

# Grow Light address by name
define DEVICE -1758710260  # StructureGrowLight
define NAME HASH("Grow Light")  # name in game (labeller)
define TARGET 1  # Lock 1 = locked
alias value r0

start:
yield
lbn value DEVICE NAME On 0  # 0 = average of all with this name
bnan value start  # no device with this name
s db Setting value  # show on the housing
sbn DEVICE NAME Lock TARGET  # set value
j start

Connections

12
Schematic: inputs left, outputs right, waste on top, power and data at the bottom. Position and spacing do not match the model.
  1. 1Data
  2. 2Power

Building and deconstruction

Grid: small grid (0.5 m) · mounting: on wall or floor

  1. 1

    Place

    Take back with Hand Drill

Total material

Deconstruction returns

Built with: Kit (Grow Light)

Material, fire and recycling

Flammable according to game data: flash point 373.2 K (100 °C); Autoignition 573.2 K (300 °C); burn time 2.03 s

Raw values from the game code (1)

Field names as in the game code, untranslated. Useful for mods and exact limits.

WallLight.ConnectionTypeFlatExhaustive

See also

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