Overview
Water Purifier (StructureWaterPurifier) in Stationeers: device, hash 887383294, 50 W. With build steps, 10 IC10 logic values and connection diagram.
There is no written explanation for this entry yet. All values below come straight from the game.
IC10 and logic
10 logic values, 9 readable and 3 writable.
-
PowerR 1 -
ErrorR 4 -
LockRW 10 -
OnRW 28 -
RequiredPowerR 33 -
ClearMemoryW 62 -
ImportCountR 64 -
PrefabHashR 84 -
ReferenceIdR 217 -
NameHashR 268
Values per slot (slot logic)
| Slot value | readable in slot | writable in slot | Number |
|---|---|---|---|
Occupied | 0 | – | 1 |
OccupantHash | 0 | – | 2 |
Quantity | 0 | – | 3 |
Damage | 0 | – | 4 |
Class | 0 | – | 12 |
MaxQuantity | 0 | – | 15 |
PrefabHash | 0 | – | 17 |
SortingClass | 0 | – | 24 |
ReferenceId | 0 | – | 26 |
FreeSlots | 0 | – | 31 |
TotalSlots | 0 | – | 32 |
Example: address by name
Reads On, shows the value on the IC housing and writes Lock. Name the device with the labeller first; devices with the same name are addressed together.
# Water Purifier address by name
define DEVICE 887383294 # StructureWaterPurifier
define NAME HASH("Water Purifier") # name in game (labeller)
define TARGET 1 # Lock 1 = locked
alias value r0
start:
yield
lbn value DEVICE NAME On 0 # 0 = average of all with this name
bnan value start # no device with this name
s db Setting value # show on the housing
sbn DEVICE NAME Lock TARGET # set value
j startAcademy: devices by name Academy: batch modes IC10 academy IC10 editor
Connections
- 1Data
- 2Liquid pipe · input
- 3Liquid pipe · output
- 4Power
- 5Chute · input
Slots and modes
| # | Slot | Takes |
|---|---|---|
| 0 | Import | Ore |
Building and deconstruction
Grid: small grid (0.5 m) · mounting: free in the grid
- 1
- 2
- 3
Total material
Deconstruction returns
Built with: Kit (Water Purifier)
Raw values from the game code (6)
Field names as in the game code, untranslated. Useful for mods and exact limits.
DeviceInputOutputImport.ImportConnectionId | 4 |
DeviceAtmospherics.outputSetting | 50 |
DeviceAtmospherics.pressurePerTick | 50 |
DeviceAtmospherics.MinSetting | 0 |
DeviceAtmospherics.MaxSetting | 100 |
DeviceAtmospherics.ConnectionType | FlatExhaustive |
See also
- Water and thirst: melting ice, filling bottles, purifying waterHow much you drink, where the water comes from, how you melt, move and bottle it – with the material values of water from the game.
- Electrolysis and water: winning oxygen and hydrogenWhere the water comes from, how the electrolyzer turns it into oxygen and hydrogen, how to separate the two, why the mixture is dangerous and an IC10 program that runs the plant safely.