Overview
Mk II Drill (ItemMKIIDrill) in Stationeers: tool, hash 324791548. With recipe and 4 IC10 logic values.
There is no written explanation for this entry yet. All values below come straight from the game.
IC10 and logic
4 logic values, 4 readable and 1 writable.
-
PowerR 1 -
ActivateRW 9 -
PrefabHashR 84 -
ReferenceIdR 217
Values per slot (slot logic)
| Slot value | readable in slot | writable in slot | Number |
|---|---|---|---|
Occupied | 0 | – | 1 |
OccupantHash | 0 | – | 2 |
Quantity | 0 | – | 3 |
Damage | 0 | – | 4 |
Charge | 0 | – | 10 |
ChargeRatio | 0 | – | 11 |
Class | 0 | – | 12 |
MaxQuantity | 0 | – | 15 |
PrefabHash | 0 | – | 17 |
ReferenceId | 0 | – | 26 |
This thing is not on the data network itself. Read its values through the slot it sits in, or through db if the chip is inside it.
Academy: devices by name Academy: batch modes IC10 academy IC10 editor
Slots and modes
| # | Slot | Takes |
|---|---|---|
| 0 | Battery | Battery |
Manufacturing
Material, fire and recycling
Recycler returns: 2.5 Iron, 2.5 Copper, 2.5 Electrum
Flammable according to game data: flash point 873 K (599.9 °C); Autoignition 973 K (699.9 °C); burn time 15 s
Raw values from the game code (2)
Field names as in the game code, untranslated. Useful for mods and exact limits.
PowerTool.UsedPowerPassive | 0 |
PowerTool.UsedPowerActive | 0 |
See also
- Tools at a glance: which one you need for whatWhich tools the game asks for when building and deconstructing, how often, what the battery tools consume and which substitute tools exist – counted from the build steps.