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Devices

Tool Manufactory

Werkzeugmanufaktur

PrefabStructureToolManufactory Hash-465741100in the hash lookup
Power paintable Game 0.2.6428.27798

Overview

Tool Manufactory (StructureToolManufactory) in Stationeers: device, hash -465741100, 100 W. With build steps, 17 IC10 logic values and connection diagram.

The tool manufactory equips you yourself. According to the recipe data it knows 121 recipes, 36 of them tools and 47 clothing items. Typical products:

  • hand tools: wrench, screwdriver, crowbar, wire cutters, welding torch, hand drill,
  • mining: Mining Drill, pickaxe, ore detector, mining charge, mining belt and backpack,
  • clothing: Eva suit, helmets, gas mask, overalls, tool belt, jetpack,
  • spray paint in many colours and the labeller.

With the Tool Printer Mod it reaches tier 2. That unlocks 28 more recipes, among them the Hardsuit with helmet, backpack and jetpack, the Mk II tools, the heavy mining drill, the mining belt MK II and the demolition charge. Build time drops to 66 % while energy rises to 110 %.

The Autolathe prints the kit from iron 20 and copper 10 – without gold, unlike the other large printers. It is built in five stages like the autolathe. Base draw 100 W, flammable according to the game data.

Mining tools are introduced in Mining: finding and extracting ore.

IC10 and logic

17 logic values, 16 readable and 6 writable.

  • Power R 1
  • Open RW 2
  • Error R 4
  • Activate RW 9
  • Lock RW 10
  • Reagents R 13
  • On RW 28
  • RequiredPower R 33
  • RecipeHash RW 41
  • CompletionRatio R 61
  • ClearMemory W 62
  • ExportCount R 63
  • ImportCount R 64
  • PrefabHash R 84
  • ReferenceId R 217
  • NameHash R 268
  • StackSize R 280

Values per slot (slot logic)

Slot valuereadable in slotwritable in slotNumber
Occupied0, 1–1
OccupantHash0, 1–2
Quantity0, 1–3
Damage0, 1–4
Class0, 1–12
MaxQuantity0, 1–15
PrefabHash0, 1–17
SortingClass0, 1–24
ReferenceId0, 1–26
FreeSlots0, 1–31
TotalSlots0, 1–32

Example: address by name

Reads Open, shows the value on the IC housing and writes On. Name the device with the labeller first; devices with the same name are addressed together.

# Tool Manufactory address by name
define DEVICE -465741100  # StructureToolManufactory
define NAME HASH("Tool Manufactory")  # name in game (labeller)
define TARGET 1  # On 1 = on
alias value r0

start:
yield
lbn value DEVICE NAME Open 0  # 0 = average of all with this name
bnan value start  # no device with this name
s db Setting value  # show on the housing
sbn DEVICE NAME On TARGET  # set value
j start

Connections

1Chute2Chute34
Schematic: inputs left, outputs right, waste on top, power and data at the bottom. Position and spacing do not match the model.
  1. 1Chute · input
  2. 2Chute · output
  3. 3Data
  4. 4Power

Slots and modes

#SlotTakes
0None
1None

Manufacturing

There is no manufacturing recipe for this.

This machine makes 121 things

Building and deconstruction

Grid: small grid (0.5 m) · mounting: free in the grid

  1. 1

    Place

    Take back with Wrench

  2. 2

    Build stage 2

    Take back with Angle Grinder

  3. 3

    Build stage 3

    Take back with Wire Cutters

  4. 4

    Build stage 4

    Take back with Angle Grinder

  5. 5

    Build stage 5

    Take back with Hand Drill

  6. 6

    Build stage 6 Upgrade

    Take back with Hand Drill

Built with: Kit (Tool Manufactory)

Material, fire and recycling

Flammable according to game data: flash point 373.2 K (100 °C); Autoignition 573.2 K (300 °C); burn time 5 s

Raw values from the game code (5)

Field names as in the game code, untranslated. Useful for mods and exact limits.

SimpleFabricatorBase.QuickFabricatefalse
SimpleFabricatorBase.QuickFabTime0
DeviceImportExport.ExportConnectionId1
DeviceImport.ConnectionTypeFlatExhaustive
DeviceImport.ImportConnectionId0

See also

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