Overview
Tool Manufactory (StructureToolManufactory) in Stationeers: device, hash -465741100, 100 W. With build steps, 17 IC10 logic values and connection diagram.
The tool manufactory equips you yourself. According to the recipe data it knows 121 recipes, 36 of them tools and 47 clothing items. Typical products:
- hand tools: wrench, screwdriver, crowbar, wire cutters, welding torch, hand drill,
- mining: Mining Drill, pickaxe, ore detector, mining charge, mining belt and backpack,
- clothing: Eva suit, helmets, gas mask, overalls, tool belt, jetpack,
- spray paint in many colours and the labeller.
With the Tool Printer Mod it reaches tier 2. That unlocks 28 more recipes, among them the Hardsuit with helmet, backpack and jetpack, the Mk II tools, the heavy mining drill, the mining belt MK II and the demolition charge. Build time drops to 66 % while energy rises to 110 %.
The Autolathe prints the kit from iron 20 and copper 10 – without gold, unlike the other large printers. It is built in five stages like the autolathe. Base draw 100 W, flammable according to the game data.
Mining tools are introduced in Mining: finding and extracting ore.
IC10 and logic
17 logic values, 16 readable and 6 writable.
-
PowerR 1 -
OpenRW 2 -
ErrorR 4 -
ActivateRW 9 -
LockRW 10 -
ReagentsR 13 -
OnRW 28 -
RequiredPowerR 33 -
RecipeHashRW 41 -
CompletionRatioR 61 -
ClearMemoryW 62 -
ExportCountR 63 -
ImportCountR 64 -
PrefabHashR 84 -
ReferenceIdR 217 -
NameHashR 268 -
StackSizeR 280
Values per slot (slot logic)
| Slot value | readable in slot | writable in slot | Number |
|---|---|---|---|
Occupied | 0, 1 | – | 1 |
OccupantHash | 0, 1 | – | 2 |
Quantity | 0, 1 | – | 3 |
Damage | 0, 1 | – | 4 |
Class | 0, 1 | – | 12 |
MaxQuantity | 0, 1 | – | 15 |
PrefabHash | 0, 1 | – | 17 |
SortingClass | 0, 1 | – | 24 |
ReferenceId | 0, 1 | – | 26 |
FreeSlots | 0, 1 | – | 31 |
TotalSlots | 0, 1 | – | 32 |
Example: address by name
Reads Open, shows the value on the IC housing and writes On. Name the device with the labeller first; devices with the same name are addressed together.
# Tool Manufactory address by name
define DEVICE -465741100 # StructureToolManufactory
define NAME HASH("Tool Manufactory") # name in game (labeller)
define TARGET 1 # On 1 = on
alias value r0
start:
yield
lbn value DEVICE NAME Open 0 # 0 = average of all with this name
bnan value start # no device with this name
s db Setting value # show on the housing
sbn DEVICE NAME On TARGET # set value
j startAcademy: devices by name Academy: batch modes IC10 academy IC10 editor
Connections
- 1Chute · input
- 2Chute · output
- 3Data
- 4Power
Slots and modes
| # | Slot | Takes |
|---|---|---|
| 0 | None | |
| 1 | None |
Manufacturing
There is no manufacturing recipe for this.
Building and deconstruction
Grid: small grid (0.5 m) · mounting: free in the grid
- 1
- 2
- 3
- 4
- 5
- 6
Total material
Deconstruction returns
Built with: Kit (Tool Manufactory)
Material, fire and recycling
Flammable according to game data: flash point 373.2 K (100 °C); Autoignition 573.2 K (300 °C); burn time 5 s
Raw values from the game code (5)
Field names as in the game code, untranslated. Useful for mods and exact limits.
SimpleFabricatorBase.QuickFabricate | false |
SimpleFabricatorBase.QuickFabTime | 0 |
DeviceImportExport.ExportConnectionId | 1 |
DeviceImport.ConnectionType | FlatExhaustive |
DeviceImport.ImportConnectionId | 0 |
See also
- Manufacturing: which machine prints whatThe five fabricators at a glance, what tier 2 and the printer mods bring, in which order to upgrade, and how to read progress and material with IC10.