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Clothing and suits

Hard Suit

PrefabItemSuitHard Hash70631292in the hash lookup
Clothing not in the Stationpedia Game 0.2.6428.27798

Overview

Hard Suit (ItemSuitHard) in Stationeers: clothing, hash 70631292, 100 L. With 63 IC10 logic values.

There is no written explanation for this entry yet. All values below come straight from the game.

IC10 and logic

63 logic values, 63 readable and 11 writable.

  • Power R 1
  • Error RW 4
  • Pressure R 5
  • Temperature R 6
  • PressureExternal R 7
  • Activate RW 9
  • Lock RW 10
  • Setting RW 12
  • RatioOxygen R 14
  • RatioCarbonDioxide R 15
  • RatioNitrogen R 16
  • RatioPollutant R 17
  • RatioMethane R 18
  • RatioWater R 19
  • On RW 28
  • TotalMoles R 66
  • Volume RW 67
  • PressureSetting RW 71
  • TemperatureSetting RW 72
  • TemperatureExternal R 73
  • Filtration RW 74
  • AirRelease RW 75
  • PositionX R 76
  • PositionY R 77
  • PositionZ R 78
  • VelocityMagnitude R 79
  • VelocityRelativeX R 80
  • VelocityRelativeY R 81
  • VelocityRelativeZ R 82
  • RatioNitrousOxide R 83
  • PrefabHash R 84
  • Combustion R 98
  • SoundAlert RW 175
  • RatioLiquidNitrogen R 177
  • RatioLiquidOxygen R 183
  • RatioLiquidMethane R 188
  • RatioSteam R 193
  • RatioLiquidCarbonDioxide R 199
  • RatioLiquidPollutant R 204
  • RatioLiquidNitrousOxide R 209
  • ReferenceId R 217
  • ForwardX R 227
  • ForwardY R 228
  • ForwardZ R 229
  • Orientation R 230
  • VelocityX R 231
  • VelocityY R 232
  • VelocityZ R 233
  • EntityState R 239
  • RatioHydrogen R 252
  • RatioLiquidHydrogen R 253
  • RatioPollutedWater R 254
  • RatioHydrazine R 283
  • RatioLiquidHydrazine R 284
  • RatioLiquidAlcohol R 285
  • RatioHelium R 286
  • RatioLiquidSodiumChloride R 287
  • RatioSilanol R 288
  • RatioLiquidSilanol R 289
  • RatioHydrochloricAcid R 290
  • RatioLiquidHydrochloricAcid R 291
  • RatioOzone R 292
  • RatioLiquidOzone R 293

Values per slot (slot logic)

Slot valuereadable in slotwritable in slotNumber
Occupied0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10–1
OccupantHash0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10–2
Quantity0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10–3
Damage0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10–4
Pressure0, 1–8
Temperature0, 1–9
Charge3–10
ChargeRatio3–11
Class0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10–12
MaxQuantity0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10–15
PrefabHash0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10–17
FilterType6, 7, 8, 9–25
ReferenceId0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10–26

This thing is not on the data network itself. Read its values through the slot it sits in, or through db if the chip is inside it.

Slots and modes

#SlotTakes
0Air TankGasCanister
1Waste TankGasCanister
2Coolant TankLiquidCanister
3BatteryBattery
4ChipProgrammableChip
5ModSuitMod
6Filter1GasFilter
7Filter2GasFilter
8Filter3GasFilter
9Filter4GasFilter
10BackBack

Manufacturing

There is no manufacturing recipe for this.

Material, fire and recycling

Flammable according to game data: flash point 393.2 K (120 °C); Autoignition 573.2 K (300 °C); burn time 15 s

Heat exchange (factor × surface): radiation 0.147, convection 0, sun 1.47

Raw values from the game code (15)

Field names as in the game code, untranslated. Useful for mods and exact limits.

HardSuit.filterSlot49
SuitBase.pressurePerTick101.3
SuitBase.airTankSlotId0
SuitBase.wasteTankSlotId1
SuitBase.coolantTankSlotId2
SuitBase.batterySlotId3
SuitBase.chipSlotId4
SuitBase.modSlotId5
SuitBase.filterSlot1Id6
SuitBase.filterSlot2Id7
SuitBase.filterSlot3Id8
SuitBase.backSlot10
SuitBase.FilterQuantitySum0
SuitBase.maxEnergy4,000
AtmosphericItem.volume100
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