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Plants (items)

Wheat

Weizen

PrefabItemWheat Hash-1057658015in the hash lookup
Items Game 0.2.6428.27798

Overview

Wheat (ItemWheat) in Stationeers: plant, hash -1057658015, stack 100.

Wheat grows fast and plenty. According to the game data it is ripe after 2,701 s, so after 45 minutes, and carries seeds after 3,601 s. Each harvest gives up to five, and stacks hold up to 100. It has no special demands: the standard values apply with 600 s of light, 300 s of darkness, 20 to 30 °C and 50 to 100 kPa.

Raw, wheat is hardly worth mentioning at 5 nutrition, and it is not listed as a microwave ingredient. Its value lies in flour: the Reagent Processor grinds one wheat in 0.1 s into five packs of Flour, each holding 50 units of flour.

A worked example: a Bread Loaf needs 200 units of flour and 5 units of oil in the microwave. A single wheat already supplies the flour (5 × 50 = 250). The oil comes from five soybeans that the grinder presses into soy oil. The result is a loaf with 340 nutrition – many times what the ingredients would give raw.

Flour also goes into burgers, muffins, cakes and pumpkin pie. That makes wheat the plant you need for a varied kitchen. How growth and yield relate is covered in Farming: light, water, temperature and air for plants.

Plant

It takes 45 min to mature (sum of the growth stages).

115 min215 min315 min415 min56
growing mature mature with seeds
Seeds
Wheat Seeds
Harvest up to
5
Temperature
ideal 20 to 30 °C (centre 25 °C)
Pressure
ideal 50 to 100 kPa (centre 75 kPa)
Light per day
10 min · dark 5 min
Drinks
Water
Breathes in
Carbon Dioxide
Breathes out
Oxygen
Harmful
Pollutant from 1 kPa, Methane from 1 kPa, Silanol from 1 kPa, Hydrochloric Acid from 0.1 kPa, Hydrazine from 0.1 kPa

Food

Nutrition
5
Quality
Raw
Spoils
yes, base rate 0.00018

Fermenting produces

Used in

Traders

Traders buy

  • Food trader · 3

Material, fire and recycling

Contains: 1 Wheat

Flammable according to game data: flash point 373.2 K (100 °C); Autoignition 1,473.2 K (1,200 °C); burn time 15 s

Raw values from the game code (9)

Field names as in the game code, untranslated. Useful for mods and exact limits.

Plant.MoodBonusValue0
Plant.HarvestQuantityMax5
Plant.NutritionValue5
Plant.MatureIndex5
Plant.SeedingIndex5
Plant.IsFertilizedfalse
Plant.ThermalPlantEnergy0
Plant.AddsToWaterfalse
Stackable.MaxQuantity100

See also

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