Overview
Wheat (ItemWheat) in Stationeers: plant, hash -1057658015, stack 100.
Wheat grows fast and plenty. According to the game data it is ripe after 2,701 s, so after 45 minutes, and carries seeds after 3,601 s. Each harvest gives up to five, and stacks hold up to 100. It has no special demands: the standard values apply with 600 s of light, 300 s of darkness, 20 to 30 °C and 50 to 100 kPa.
Raw, wheat is hardly worth mentioning at 5 nutrition, and it is not listed as a microwave ingredient. Its value lies in flour: the Reagent Processor grinds one wheat in 0.1 s into five packs of Flour, each holding 50 units of flour.
A worked example: a Bread Loaf needs 200 units of flour and 5 units of oil in the microwave. A single wheat already supplies the flour (5 × 50 = 250). The oil comes from five soybeans that the grinder presses into soy oil. The result is a loaf with 340 nutrition – many times what the ingredients would give raw.
Flour also goes into burgers, muffins, cakes and pumpkin pie. That makes wheat the plant you need for a varied kitchen. How growth and yield relate is covered in Farming: light, water, temperature and air for plants.
Plant
It takes 45 min to mature (sum of the growth stages).
- Seeds
- Wheat Seeds
- Harvest up to
- 5
- Temperature
- ideal 20 to 30 °C (centre 25 °C)
- Pressure
- ideal 50 to 100 kPa (centre 75 kPa)
- Light per day
- 10 min · dark 5 min
- Drinks
- Water
- Breathes in
- Carbon Dioxide
- Breathes out
- Oxygen
- Harmful
- Pollutant from 1 kPa, Methane from 1 kPa, Silanol from 1 kPa, Hydrochloric Acid from 0.1 kPa, Hydrazine from 0.1 kPa
Food
- Nutrition
- 5
- Quality
- Raw
- Spoils
- yes, base rate 0.00018
Fermenting produces
- 6 mol Liquid Alcohol 302.2 K (29 °C)
- 0.3 mol Polluted Water 302.2 K (29 °C)
Used in
Traders
Traders buy
- Food trader · 3
Material, fire and recycling
Contains: 1 Wheat
Flammable according to game data: flash point 373.2 K (100 °C); Autoignition 1,473.2 K (1,200 °C); burn time 15 s
Raw values from the game code (9)
Field names as in the game code, untranslated. Useful for mods and exact limits.
Plant.MoodBonusValue | 0 |
Plant.HarvestQuantityMax | 5 |
Plant.NutritionValue | 5 |
Plant.MatureIndex | 5 |
Plant.SeedingIndex | 5 |
Plant.IsFertilized | false |
Plant.ThermalPlantEnergy | 0 |
Plant.AddsToWater | false |
Stackable.MaxQuantity | 100 |
See also
- Farming: light, water, temperature and air for plantsWhat a plant in Stationeers needs – light and darkness, water, carbon dioxide, temperature and pressure – with the values from the game and worked examples for your own greenhouse.