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Devices

Payload Bay Large

PrefabStructureRocketLargePayloadBay Hash1081471167in the hash lookup
General paintable Game 0.2.6428.27798

Overview

Payload Bay Large (StructureRocketLargePayloadBay) in Stationeers: device, hash 1081471167, 10 W. With build steps, 11 IC10 logic values and connection…

There is no written explanation for this entry yet. All values below come straight from the game.

IC10 and logic

11 logic values, 11 readable and 5 writable.

  • Power R 1
  • Open RW 2
  • Error R 4
  • Lock RW 10
  • On RW 28
  • RequiredPower R 33
  • PositionX RW 76
  • PositionZ RW 78
  • PrefabHash R 84
  • ReferenceId R 217
  • NameHash R 268

Values per slot (slot logic)

Slot valuereadable in slotwritable in slotNumber
Occupied0–1
OccupantHash0–2
Quantity0–3
Damage0–4
Class0–12
MaxQuantity0–15
PrefabHash0–17
SortingClass0–24
ReferenceId0–26
FreeSlots0–31
TotalSlots0–32

Example: address by name

Reads Open, shows the value on the IC housing and writes On. Name the device with the labeller first; devices with the same name are addressed together.

# Payload Bay Large address by name
define DEVICE 1081471167  # StructureRocketLargePayloadBay
define NAME HASH("Payload Bay Large")  # name in game (labeller)
define TARGET 1  # On 1 = on
alias value r0

start:
yield
lbn value DEVICE NAME Open 0  # 0 = average of all with this name
bnan value start  # no device with this name
s db Setting value  # show on the housing
sbn DEVICE NAME On TARGET  # set value
j start

Connections

2Gas3Liquid1
Schematic: inputs left, outputs right, waste on top, power and data at the bottom. Position and spacing do not match the model.
  1. 1Power and data
  2. 2Gas pipe · input
  3. 3Liquid pipe · input

Slots and modes

#SlotTakes
0PayloadRocketPayload

Building and deconstruction

Grid: small grid (0.5 m) · mounting: free in the grid

  1. 1

    Place

    Take back with Hand Drill

  2. 2

    Build stage 2

    Take back with Wrench

  3. 3

    Build stage 3

    Take back with Hand Drill

Built with: Kit (Payload Bay Large)

Material, fire and recycling

Flammable according to game data: flash point 373.2 K (100 °C); Autoignition 573.2 K (300 °C); burn time 5 s

Raw values from the game code (5)

Field names as in the game code, untranslated. Useful for mods and exact limits.

DeviceAtmospherics.outputSetting5
DeviceAtmospherics.pressurePerTick101.3
DeviceAtmospherics.MinSetting0
DeviceAtmospherics.MaxSetting10
DeviceAtmospherics.ConnectionTypeFlatExhaustive

See also

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