Overview
Rocket Miner (StructureRocketMiner) in Stationeers: device, hash -2087223687, 100 W. With build steps, 13 IC10 logic values and connection diagram.
There is no written explanation for this entry yet. All values below come straight from the game.
IC10 and logic
13 logic values, 12 readable and 3 writable.
-
PowerR 1 -
ErrorR 4 -
LockRW 10 -
QuantityR 27 -
OnRW 28 -
RequiredPowerR 33 -
ClearMemoryW 62 -
ExportCountR 63 -
ImportCountR 64 -
PrefabHashR 84 -
ReferenceIdR 217 -
DrillConditionR 240 -
NameHashR 268
Values per slot (slot logic)
| Slot value | readable in slot | writable in slot | Number |
|---|---|---|---|
Occupied | 0, 1 | – | 1 |
OccupantHash | 0, 1 | – | 2 |
Quantity | 0, 1 | – | 3 |
Damage | 0, 1 | – | 4 |
Class | 0, 1 | – | 12 |
MaxQuantity | 0, 1 | – | 15 |
PrefabHash | 0, 1 | – | 17 |
SortingClass | 0, 1 | – | 24 |
ReferenceId | 0, 1 | – | 26 |
FreeSlots | 0, 1 | – | 31 |
TotalSlots | 0, 1 | – | 32 |
Example: address by name
Reads Quantity, shows the value on the IC housing and writes On. Name the device with the labeller first; devices with the same name are addressed together.
# Rocket Miner address by name
define DEVICE -2087223687 # StructureRocketMiner
define NAME HASH("Rocket Miner") # name in game (labeller)
define TARGET 1 # On 1 = on
alias value r0
start:
yield
lbn value DEVICE NAME Quantity 0 # 0 = average of all with this name
bnan value start # no device with this name
s db Setting value # show on the housing
sbn DEVICE NAME On TARGET # set value
j startAcademy: devices by name Academy: batch modes IC10 academy IC10 editor
Connections
- 1Chute · output
- 2Power and data
Slots and modes
| # | Slot | Takes |
|---|---|---|
| 0 | Export | None |
| 1 | Drill Head Slot | DrillHead |
Building and deconstruction
Grid: small grid (0.5 m) · mounting: free in the grid
- 1
- 2
Total material
Deconstruction returns
Built with: Kit (Rocket Miner)
Material, fire and recycling
Flammable according to game data: flash point 373.2 K (100 °C); Autoignition 573.2 K (300 °C); burn time 5 s
Raw values from the game code (6)
Field names as in the game code, untranslated. Useful for mods and exact limits.
RocketMiner.oreSpeedMultiplier | 1 |
RocketMiner.iceSpeedMultiplier | 1 |
RocketMiner.junkSpeedMultiplier | 1 |
DeviceImportExport.ExportConnectionId | 0 |
DeviceImport.ConnectionType | Exhaustive |
DeviceImport.ImportConnectionId | -1 |
See also
- Rockets: structure, fuel, launchWhat the game data reveals about rockets: launch mount, fuselage, engines with thrust values, tanks, avionics and payload – and how to calculate with thrust and gravity.