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Space flight and traders

Rockets: structure, fuel, launch

What the game data reveals about rockets: launch mount, fuselage, engines with thrust values, tanks, avionics and payload – and how to calculate with thrust and gravity.

Checked with 0.2.6428.27798 Updated Oct 20, 2026

Rockets are the late game of Stationeers. They mine ore in orbit, scout locations and bring cargo back. This article summarises what the game data and the game code say about the parts: recipes, thrust, mass, volumes and logic values – and how a launch works.

It all starts with the rocket manufactory

Almost every rocket part is made by the Rocket Manufactory. The autolathe prints its kit from 20 iron, 2 gold and 10 copper. According to the game data it knows 36 recipes, including:

PartIngredients
Fuselage kit (Kit (Fuselage))20 steel
Launch Mount (kit)60 steel
Launch tower (kit)10 steel
Gas fuel tank (kit)5 copper, 10 steel
Liquid fuel tank (kit)5 copper, 20 steel
Avionics (kit)2 electrum, 3 solder
Rocket miner (kit)10 steel, 5 electrum, 5 invar, 10 constantan
Drill head (basic)20 steel

Plan for plenty of steel: the launch mount, one fuselage kit and two tanks alone cost over 100 steel, plus steel sheets in the build stages.

Launch mount and tower

The Launch Mount is the pad on the large grid, about 4.4 × 3.3 × 4.4 m. It is built from the kit plus 4 steel sheets with the screwdriver and another 4 with the welding torch. The launch tower stands next to it. Neither has power or logic. There is also an orbital launch mount, but the data lists no recipe for its kit.

The fuselage

The Kit (Fuselage) builds several parts: fuselage pieces, an engine mount, fairings and a double door. Each fuselage piece gets 4 steel sheets with the welding torch in the second step, the engine mount 1 steel sheet. In the game code the engine mounts carry the size Medium.

Further fuselage types (A to E) are sold as kits by the rare items trader for 40, type E for 60. Crew modules have neither a recipe nor a trader in this version: their recipes are in the rocket manufactory data, but switched off there as unfinished.

Engines

The current engines are all made in the rocket manufactory; the heavy variants are bought from the rare items trader (1,000 per kit). The values come from the game code:

EngineInletsMax thrust (N)Exhaust velocity (m/s)Flow rate (kg/s)Power
Pressure Fed Gas Engine2 × gas40,2533,86210.4210 W
Heavy Pressure Fed Gas Engine2 × gas62,6023,54117.6810 W
Pumped Gas Engine1 × gas16,2084,0234.03200 W
Pressure Fed Liquid Engine2 × liquid29,6296,3134.6920 W
Heavy Pressure Fed Liquid Engine2 × liquid44,8245,6807.8920 W
Pumped Liquid Engine2 × liquid6,7554,0541.67200 W

The three numbers are linked: max thrust = flow rate × exhaust velocity. The game code calculates the flow rate from the molar mass of the burnt gases in kilograms per second and displays thrust in newtons. For the pressure fed gas engine that is 10.42 kg/s × 3,862 m/s ≈ 40,250 N. The game determines the max thrust once in a test burn; in flight the real thrust depends on fuel, pressure and Throttle (0 to 100). It shows the trade-off: liquid engines exhaust faster and use fuel more sparingly, gas engines deliver more thrust instead.

The older Rocket Engine (Small) is hidden in this version and has no kit.

Fuel and tanks

All engines report Combustion – they burn gas or liquid. The pressure fed engines have two inlets (Input and Input2), the pumped gas engine one. Which substances burn together at all, and what they produce, is shown by the combustion table:

Combustion
FuelOxidiserRatioResult
Methane Oxygen 2 : 1 3 Pollutant + 6 Carbon Dioxide
Methane Liquid Oxygen 2 : 1 3 Pollutant + 6 Carbon Dioxide
Methane Nitrous Oxide 1 : 1 2 Carbon Dioxide + 2 Nitrogen
Methane Liquid Nitrous Oxide 1 : 1 2 Carbon Dioxide + 2 Nitrogen
Methane Ozone 3 : 2 3 Pollutant + 6 Carbon Dioxide + 1 Steam
Methane Liquid Ozone 3 : 2 3 Pollutant + 6 Carbon Dioxide + 1 Steam
Liquid Methane Oxygen 2 : 1 3 Pollutant + 6 Carbon Dioxide
Liquid Methane Liquid Oxygen 2 : 1 3 Pollutant + 6 Carbon Dioxide
Liquid Methane Nitrous Oxide 1 : 1 2 Carbon Dioxide + 2 Nitrogen
Liquid Methane Liquid Nitrous Oxide 1 : 1 2 Carbon Dioxide + 2 Nitrogen
Liquid Methane Ozone 3 : 2 3 Pollutant + 6 Carbon Dioxide + 1 Steam
Liquid Methane Liquid Ozone 3 : 2 3 Pollutant + 6 Carbon Dioxide + 1 Steam
Hydrogen Oxygen 2 : 1 3 Steam
Hydrogen Liquid Oxygen 2 : 1 3 Steam
Hydrogen Nitrous Oxide 1 : 1 1 Steam + 1 Nitrogen
Hydrogen Liquid Nitrous Oxide 1 : 1 1 Steam + 1 Nitrogen
Hydrogen Ozone 3 : 1 4 Steam
Hydrogen Liquid Ozone 3 : 1 4 Steam
Liquid Hydrogen Oxygen 2 : 1 3 Steam
Liquid Hydrogen Liquid Oxygen 2 : 1 3 Steam
Liquid Hydrogen Nitrous Oxide 1 : 1 1 Steam + 1 Nitrogen
Liquid Hydrogen Liquid Nitrous Oxide 1 : 1 1 Steam + 1 Nitrogen
Liquid Hydrogen Ozone 3 : 1 4 Steam
Liquid Hydrogen Liquid Ozone 3 : 1 4 Steam
Liquid Alcohol Oxygen 1 : 3 8 Carbon Dioxide + 2 Steam
Liquid Alcohol Liquid Oxygen 1 : 3 8 Carbon Dioxide + 2 Steam
Liquid Alcohol Nitrous Oxide 1 : 2 4 Nitrogen + 2 Steam
Liquid Alcohol Liquid Nitrous Oxide 1 : 2 4 Nitrogen + 2 Steam
Liquid Alcohol Ozone 1 : 2 1 Carbon Dioxide + 3 Steam
Liquid Alcohol Liquid Ozone 1 : 2 1 Carbon Dioxide + 3 Steam
Hydrazine Hydrazine 1 : 1 8 Pollutant
Liquid Hydrazine Liquid Hydrazine 1 : 1 8 Pollutant

The tanks come in two sizes:

TankVolumeKitsMax pressure
Gas Capsule Tank Medium1,500 L560,795 kPa
Gas Capsule Tank Large3,000 L1060,795 kPa
Liquid Capsule Tank Medium1,500 L56,079.5 kPa
Liquid Capsule Tank Large3,000 L106,079.5 kPa

A worked example with the gas equation: the medium gas tank at 10,000 kPa and 20 °C (293 K) holds n = 10,000 · 1,500 ÷ (8.3144 · 293) ≈ 6,160 mol. The large tank holds twice that at the same pressure.

Thrust versus weight

For a rocket to lift off, thrust must exceed its weight. The avionics show Thrust, Weight, Mass and ThrustToWeight for that. A value above 1 means: enough thrust.

The game code calculates this in plain physics: acceleration = thrust ÷ mass + gravity, thrust in newtons, mass in kilograms. How much gravity matters is shown by a worked example: a pressure fed gas engine with 40,253 N lifts at most this mass:

WorldGravityMass at thrust = weight
Mimas0.97 m/s²about 41,500 kg
Moon1.62 m/s²about 24,800 kg
Mars3.7 m/s²about 10,900 kg
Vulcan5.5 m/s²about 7,300 kg
Venus8.87 m/s²about 4,500 kg

The same rocket that lifts off easily on the Moon does not leave the ground on Venus. According to the game code the rocket's mass is made up of fixed values per part plus the weight of the gases and liquids on board:

PartMass
Fuselage piece250 kg
Engine mount100 kg
Engine500 kg, heavy variant 750 kg
Rocket Miner500 kg
Cargo Storage (Small)30 kg + 1 kg per occupied slot
Rocket Scanner50 kg
Gas collector, gas filtration20 kg each
Auxiliary battery10 kg
Fairing (nose)0 kg

A worked example: engine mount, one pressure fed gas engine, two fuselage pieces and one cargo storage weigh 100 + 500 + 500 + 30 = 1,130 kg empty, plus the fuel. On Mars that is 1,130 × 3.7 ≈ 4,180 N of weight without fuel. 40,253 N of thrust gives a thrust-to-weight ratio of about 9.6 – plenty of headroom for fuel and cargo.

Avionics and control

The Rocket Avionics is the rocket's brain (10 W, kit from 2 electrum and 3 solder). It has the most logic values of all rocket parts, among them:

  • Flight: Altitude, Apex, VelocityRelativeY, Acceleration, Gravity, ReEntryAltitude
  • Propulsion: Thrust, Weight, ThrustToWeight, BurnTimeRemaining, AutoShutOff
  • Destination: DestinationCode, CurrentCode, TimeToDestination, writable AutoLand
  • Exploration: Survey, Discover, Chart, NavPoints, Sites, Richness, MinedQuantity

It also has a mode. To match, IC10 has the namespace RocketMode. with Mine, Survey, Discover, Chart, Deploy, SurfaceScan and Transfer. On board there is a dedicated rocket circuit housing for an IC10 chip, and logic uplink and downlink (50 W each) carry data between rocket and base.

The launch step by step

According to the game code a launch goes like this:

  1. Set the target. The rocket stands on the Launch Mount. A chip writes DestinationCode to the avionics. Only a reachable target on the space map is accepted.
  2. Give thrust. Switch the engines on and raise Throttle. As long as thrust ÷ mass is smaller than gravity, the rocket stays on the mount – simply nothing happens.
  3. Climb. Once the acceleration is positive, it lifts off. If thrust fades and the rocket falls back before it has completed the launch stretch, it takes the launch site as its target again. With AutoLand 1 the avionics then handle the landing.
  4. In space. At the end of the launch stretch the rocket is in space, gravity no longer counts. At the destination the mode ends, and with AutoShutOff 1 the avionics switch off every device on the rocket's data network – except themselves, batteries and the rocket circuit housing.
  5. Landing. With AutoLand 1 the avionics check before the approach whether the thrust is sufficient. If it is not, they abort and fly back.

The avionics estimate BurnTimeRemaining from the fuel use of the last tick.

Payload: mining, scanning, transport

  • The Rocket Miner (100 W) takes a drill head. There are seven kinds, from basic to high speed ice. It hands out its yield through a chute output.
  • The Rocket Scanner (200 W) works with a scanner head. The game code lists a cycle of 20 and 30 points.
  • The Cargo Storage (Small) has 50 storage slots and chute connections.
  • Umbilicals for chute, gas, liquid and power connect the rocket on the ground to the base.

Next steps

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