Overview
Vending Machine Small (StructureVendingMachineSmall) in Stationeers: device, hash 19591354, 5 W. With build steps, 18 IC10 logic values and connection…
There is no written explanation for this entry yet. All values below come straight from the game.
IC10 and logic
18 logic values, 17 readable and 6 writable.
-
PowerR 1 -
ErrorR 4 -
ActivateRW 9 -
LockRW 10 -
RatioR 24 -
QuantityR 27 -
OnRW 28 -
RequiredPowerR 33 -
RequestHashRW 60 -
ClearMemoryW 62 -
ExportCountR 63 -
ImportCountR 64 -
PrefabHashR 84 -
ReferenceIdR 217 -
NameHashR 268 -
TargetSlotIndexR 270 -
TargetPrefabHashR 271 -
DispenseSlotRW 357
Values per slot (slot logic)
| Slot value | readable in slot | writable in slot | Number |
|---|---|---|---|
Occupied | 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 | – | 1 |
OccupantHash | 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 | – | 2 |
Quantity | 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 | – | 3 |
Damage | 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 | – | 4 |
Class | 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 | – | 12 |
MaxQuantity | 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 | – | 15 |
PrefabHash | 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 | – | 17 |
SortingClass | 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 | – | 24 |
ReferenceId | 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 | – | 26 |
FreeSlots | 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 | – | 31 |
TotalSlots | 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 | – | 32 |
Example: address by name
Reads Quantity, shows the value on the IC housing and writes On. Name the device with the labeller first; devices with the same name are addressed together.
# Vending Machine Small address by name
define DEVICE 19591354 # StructureVendingMachineSmall
define NAME HASH("Vending Machine Small") # name in game (labeller)
define TARGET 1 # On 1 = on
alias value r0
start:
yield
lbn value DEVICE NAME Quantity 0 # 0 = average of all with this name
bnan value start # no device with this name
s db Setting value # show on the housing
sbn DEVICE NAME On TARGET # set value
j startAcademy: devices by name Academy: batch modes IC10 academy IC10 editor
Connections
- 1Chute · input
- 2Chute · output
- 3Power and data
Slots and modes
| # | Slot | Takes |
|---|---|---|
| 0 | Import | None |
| 1 | Export | None |
| 2 | Storage | None |
| 3 | Storage | None |
| 4 | Storage | None |
| 5 | Storage | None |
| 6 | Storage | None |
| 7 | Storage | None |
| 8 | Storage | None |
| 9 | Storage | None |
| 10 | Storage | None |
| 11 | Storage | None |
Building and deconstruction
Grid: small grid (0.5 m) · mounting: free in the grid
- 1
- 2
Total material
Deconstruction returns
Built with: Kit (Vending Machine)
Raw values from the game code (3)
Field names as in the game code, untranslated. Useful for mods and exact limits.
DeviceImportExport.ExportConnectionId | 1 |
DeviceImport.ConnectionType | FlatExhaustive |
DeviceImport.ImportConnectionId | 0 |