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Skill & Level System 1.1.0: up to level 100 – with master skills and titles

Level 50 is no longer the end: now it goes on to level 100, with five times the XP, eight master skills and titles – but without the bonuses getting out of hand.

The Skill & Level System now goes up to level 100 – and you progress much faster. I calculated how long it takes with the XP from 1.0.0, and it was too much: level 50 would have taken more than 500 hours of varied play. So now every activity gives five times as much XP by default. You reach level 50 after about 115 hours and level 100 after about 420 hours. I did not touch the level thresholds themselves – levels 1 to 50 need exactly as much XP as before; after that each level only gets gently more expensive. If you already collected XP beyond level 50 in 1.0.0, you will jump up a few levels on the first load.

So that the levels beyond 50 are worth it too, there are eight new master skills, one per branch. They open up one after another at levels 50, 60, 70, 80 and 90 and sit at the very bottom of the skill tree, marked by a golden corner. Most of them strengthen a skill above: Desert Walker lowers thirst a bit more, Master's Touch makes tools a bit faster, Vein Master gets a bit more ore out of a vein. Together with the base skill it is never more than 15 percent – the game stays the game. New are Star Chef, who makes cooked food fill you up a little more, and Master Welder, whose welding torch needs less fuel. At level 100 you have 99 skill points for 151 ranks, so you still have to choose.

From level 50 there are also titles: Master, Veteran, Elite, Champion, Grandmaster and finally Legend at level 100. They colour your level badge and the level display and come with their own pop-up and sound. That is all there is to it – purely for bragging rights.

For server owners: a 1.0.0 configuration with the old defaults MaxLevel 50 and XPFaktor 1 is raised to 100 and 5 once on the first start; values you set yourself stay. If you prefer it slower, simply set a smaller XPFaktor afterwards. The curve from level 50 on can be adjusted with LevelExponentAb50. As always, server and clients need the same version.

Everything else is in the guide.

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