Overview
Auto-Injector (Health) (ItemInjectorHealth) in Stationeers: item, hash -1442148233. With 3 IC10 logic values.
The Auto-Injector (Health) is a remedy in syringe form. According to the game data it heals 51 points (HealAmount) with a duration value of 5 – exactly like the Pill (Medical).
The difference is the slot. The injector has the AutoInjector slot type, and only two pieces of clothing have such slots:
| Carrier | Injector slots |
|---|---|
| Survival Belt (belt, tier 2) | 2 |
| Marine Armor (armour in the suit slot) | 3 |
Through logic the injector has an Activate value that is write-only. According to the game code it does not fire on its own: it injects when Activate is set to 1 while it sits in an auto-injector slot and you are wearing the belt or the armour. After that it is used up. The Survival Belt has a chip slot for this and reports HealthDamage (damage points out of 200); a chip in the belt then writes s d2 Activate 1. A ready-made program is in Medicine and injuries: avoiding damage, using healing. By hand you use it with the secondary action, even with the helmet closed.
Important for the timing: according to the game code the healing only takes hold while your total damage is above 51 % (102 of 200 points). Then it lowers each damage type to at most 5.1 points. With light damage the injector is wasted.
You cannot make it: there is no recipe. One is in the starting kit inside the jetpack, and several traders sell it, see Traders.
Two more injectors belong to the same family. The Auto-Injector (Stim) (Auto-Injector (Stim)) has a stim value of 1000 and a duration value of 30, the Auto-Injector (Stun) a stun value of 1000 with a duration value of 120. Neither heals.
More on damage and healing in Medicine and injuries: avoiding damage, using healing.
IC10 and logic
3 logic values, 2 readable and 1 writable.
-
ActivateW 9 -
PrefabHashR 84 -
ReferenceIdR 217
This thing is not on the data network itself. Read its values through the slot it sits in, or through db if the chip is inside it.
Academy: devices by name Academy: batch modes IC10 academy IC10 editor
Traders
| Trader | Price | Stock | Only at |
|---|---|---|---|
| Medical trader | 1,200 | 1–3 | all sizes |
| Genetics trader | 1,200 | 1–3 | all sizes |
| Rare items trader | 1,200 | 1–3 | all sizes |
Raw values from the game code (2)
Field names as in the game code, untranslated. Useful for mods and exact limits.
HealthInjector.HealAmount | 51 |
TimedInjector.Duration | 5 |
See also
- Medicine and injuries: avoiding damage, using healingWhere damage comes from, at which values the game warns and which pills and auto-injectors exist – from the chemistry station to the Survival Belt.