Overview
Survival Belt (ItemSurvivalBelt) in Stationeers: clothing, hash 1509809836. With recipe and 7 IC10 logic values.
There is no written explanation for this entry yet. All values below come straight from the game.
IC10 and logic
7 logic values, 7 readable and 2 writable.
-
VolumeRW 67 -
PrefabHashR 84 -
SoundAlertRW 175 -
ReferenceIdR 217 -
EntityStateR 239 -
HealthDamageR 350 -
StunDamageR 351
Values per slot (slot logic)
| Slot value | readable in slot | writable in slot | Number |
|---|---|---|---|
Occupied | 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 | – | 1 |
OccupantHash | 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 | – | 2 |
Quantity | 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 | – | 3 |
Damage | 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 | – | 4 |
Charge | 1 | – | 10 |
ChargeRatio | 1 | – | 11 |
Class | 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 | – | 12 |
MaxQuantity | 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 | – | 15 |
PrefabHash | 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 | – | 17 |
ReferenceId | 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 | – | 26 |
This thing is not on the data network itself. Read its values through the slot it sits in, or through db if the chip is inside it.
Academy: devices by name Academy: batch modes IC10 academy IC10 editor
Slots and modes
| # | Slot | Takes |
|---|---|---|
| 0 | Programmable Chip | ProgrammableChip |
| 1 | Battery | Battery |
| 2 | Auto-Injector | AutoInjector |
| 3 | Auto-Injector | AutoInjector |
| 4 | Tool | Tool |
| 5 | Tool | Tool |
| 6 | Tool | Tool |
| 7 | Tool | Tool |
| 8 | Tool | Tool |
| 9 | Tool | Tool |
| 10 | None | |
| 11 | None |
Manufacturing
Material, fire and recycling
Recycler returns: 2.5 Copper, 5 Steel, 5 Electrum, 2.5 Solder, 5 Silicon
Raw values from the game code (2)
Field names as in the game code, untranslated. Useful for mods and exact limits.
SurvivalToolbelt.UsedPowerPassive | 0 |
ToolBelt.SlotCount | 12 |
See also
- Suit and equipment: what you wear on your bodyEva Suit, Hardsuit and HARM suit, helmets, backpacks, jetpacks and belts compared – slots, volume, printer tier and what pays off when.
- Medicine and injuries: avoiding damage, using healingWhere damage comes from, at which values the game warns and which pills and auto-injectors exist – from the chemistry station to the Survival Belt.