Overview
Pill (Medical) (ItemPillHeal) in Stationeers: food, hash 1118069417, stack 10. With recipe.
The Pill (Medical) is the remedy you can make yourself. The Chemistry Station makes it in 5 seconds from 10 fenoxitone, 1 silver and 1 cobalt. Fenoxitone comes from the Fern, 1 per fern – so you need ten ferns per pill.
According to the game data it heals 51 points (HealAmount) with a duration value (Duration) of 5. You take it like food, so you have to open your helmet for it (except on Easy and Creative); it has no nutrition value. Pills stack up to 10.
The game code shows what the numbers mean. The character has 200 damage points; the display warns above 50 and turns critical above 150. The pill starts a healing effect of 5 seconds. It only takes hold, however, while your total damage is above 51 %, so above 102 points. Then every tick it brings each damage type down to at most 51 / 5 · 0.5 = 5.1 points – almost a complete heal. For light injuries, on the other hand, it does nothing. So only take it when things get serious.
The Auto-Injector (Health) has the same healing amount and the same duration. The difference is handling: you eat the pill, while the injector also works with the helmet closed and can be fired by a chip in the Survival Belt. The injector is only available from traders and once in the starting kit; the pill you make yourself.
Do not mix them up: the Pill (Stun) looks similar but does not heal. It applies a high stun value (1000) for a duration value of 120.
Where damage comes from and how to avoid it is covered in Medicine and injuries: avoiding damage, using healing.
Manufacturing
- 1 Silver
- 10 Fenoxitone
- 1 Cobalt
Food
- Nutrition
- 0
- Quality
- None
Traders
| Trader | Price | Stock | Only at |
|---|---|---|---|
| Consumables trader | 200 | 1–3 | all sizes |
| Medical trader | 200 | 1–3 | all sizes |
Material, fire and recycling
Flammable according to game data: flash point 553.2 K (280 °C); Autoignition 1,673.2 K (1,400 °C); burn time 15 s
Raw values from the game code (3)
Field names as in the game code, untranslated. Useful for mods and exact limits.
HealthPill.HealAmount | 51 |
Pill.Duration | 5 |
Stackable.MaxQuantity | 10 |
See also
- Medicine and injuries: avoiding damage, using healingWhere damage comes from, at which values the game warns and which pills and auto-injectors exist – from the chemistry station to the Survival Belt.