Overview
Pumpkin (ItemPumpkin) in Stationeers: plant, hash 1277828144, stack 20.
The pumpkin is the long-term investment in the greenhouse. According to the game data 14,401 s pass before the first harvest, so four hours. After that it is perennial and regrows from stage 3 after every harvest. Each harvest gives up to three pumpkins; it carries seeds from 16,801 s.
In return it is the most nourishing crop even raw: 50 nutrition per piece, with a slight mood penalty (−0.25). Cooked in the microwave it becomes Cooked Pumpkin with 80. Two pumpkins, 1 steel and 1 oil make a pumpkin soup in the packaging machine. A pumpkin pie takes ten pumpkins, 100 flour, 10 milk and an egg in the microwave.
For light it wants 500 s of light but only 100 s of darkness per day – the shortest dark window of the crops. Temperature and pressure follow the standard values with 20 to 30 °C and 50 to 100 kPa.
A worked example: anyone who wanted to live on pumpkins alone during the first four hours would have nothing to eat. So plant pumpkins alongside fast crops. Once ripe they keep delivering without new seed. More in Farming: light, water, temperature and air for plants.
Plant
It takes 4 h to mature (sum of the growth stages).
- Seeds
- Pumpkin Seeds
- Harvest up to
- 3
- Temperature
- ideal 20 to 30 °C (centre 25 °C)
- Pressure
- ideal 50 to 100 kPa (centre 75 kPa)
- Light per day
- 8.3 min · dark 100 s
- Drinks
- Water
- Breathes in
- Carbon Dioxide
- Breathes out
- Oxygen
- Harmful
- Pollutant from 1 kPa, Methane from 1 kPa, Silanol from 1 kPa, Hydrochloric Acid from 0.1 kPa, Hydrazine from 0.1 kPa
- perennial
- regrows from stage 3 after harvest
Food
- Nutrition
- 50
- Mood
- -25 %
- Quality
- Raw
- Spoils
- yes, base rate 0.00018
Fermenting produces
- 18 mol Liquid Alcohol 302.2 K (29 °C)
- 0.9 mol Polluted Water 302.2 K (29 °C)
Used in
Traders
Traders buy
- Food trader · 12
Material, fire and recycling
Contains: 1 Pumpkin
Flammable according to game data: flash point 373.2 K (100 °C); Autoignition 1,473.2 K (1,200 °C); burn time 15 s
Raw values from the game code (10)
Field names as in the game code, untranslated. Useful for mods and exact limits.
Plant.LifeRequirementsId | LifeRequirementsItemPumpkin |
Plant.MoodBonusValue | -0.25 |
Plant.HarvestQuantityMax | 3 |
Plant.NutritionValue | 50 |
Plant.MatureIndex | 6 |
Plant.SeedingIndex | 6 |
Plant.IsFertilized | false |
Plant.ThermalPlantEnergy | 0 |
Plant.AddsToWater | false |
Stackable.MaxQuantity | 20 |
See also
- Farming: light, water, temperature and air for plantsWhat a plant in Stationeers needs – light and darkness, water, carbon dioxide, temperature and pressure – with the values from the game and worked examples for your own greenhouse.