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Devices

Automated Oven

Automatik-Ofen

PrefabStructureAutomatedOven Hash-1672404896in the hash lookup
Power paintable Game 0.2.6428.27798

Overview

Automated Oven (StructureAutomatedOven) in Stationeers: device, hash -1672404896, 100 W. With build steps, 17 IC10 logic values and connection diagram.

The Automated Oven is the microwave as a fixed machine. It cooks exactly the same 19 recipes as the Microwave – from cooked rice to the Bread Loaf – but gets its ingredients through one chute and hands out the dishes through a second.

Its ports: chute input, chute output, data and power. Base consumption is 100 W. It occupies 12 cells on the small grid (3 × 2 × 2), roughly 1.6 × 1.1 × 1.0 m.

For automation the logic is what matters. RecipeHash is readable and writable and stands for the selected recipe. CompletionRatio shows progress, ImportCount and ExportCount count what went in and out, and Reagents reports the contents. On top come On, Activate, Open, Lock and ClearMemory. The oven also has a memory with 64 slots.

It is built in three stages: place the kit, attach two iron sheets with the welding torch, finish with the screwdriver. When deconstructing, the drill removes the last stage, the angle grinder the sheets and the wrench the base device.

It pays off once the harvest from automated hydroponics arrives by chute: vegetables in, cooked food out, on into storage or to the Advanced Packaging Machine. What is worth cooking is covered in Food and cooking: nutrition, mood and shelf life.

IC10 and logic

17 logic values, 16 readable and 6 writable.

  • Power R 1
  • Open RW 2
  • Error R 4
  • Activate RW 9
  • Lock RW 10
  • Reagents R 13
  • On RW 28
  • RequiredPower R 33
  • RecipeHash RW 41
  • CompletionRatio R 61
  • ClearMemory W 62
  • ExportCount R 63
  • ImportCount R 64
  • PrefabHash R 84
  • ReferenceId R 217
  • NameHash R 268
  • StackSize R 280

Values per slot (slot logic)

Slot valuereadable in slotwritable in slotNumber
Occupied0, 1–1
OccupantHash0, 1–2
Quantity0, 1–3
Damage0, 1–4
Class0, 1–12
MaxQuantity0, 1–15
PrefabHash0, 1–17
SortingClass0, 1–24
ReferenceId0, 1–26
FreeSlots0, 1–31
TotalSlots0, 1–32

Example: address by name

Reads Open, shows the value on the IC housing and writes On. Name the device with the labeller first; devices with the same name are addressed together.

# Automated Oven address by name
define DEVICE -1672404896  # StructureAutomatedOven
define NAME HASH("Automated Oven")  # name in game (labeller)
define TARGET 1  # On 1 = on
alias value r0

start:
yield
lbn value DEVICE NAME Open 0  # 0 = average of all with this name
bnan value start  # no device with this name
s db Setting value  # show on the housing
sbn DEVICE NAME On TARGET  # set value
j start

Connections

1Chute2Chute34
Schematic: inputs left, outputs right, waste on top, power and data at the bottom. Position and spacing do not match the model.
  1. 1Chute · input
  2. 2Chute · output
  3. 3Data
  4. 4Power

Slots and modes

#SlotTakes
0None
1None

Manufacturing

There is no manufacturing recipe for this.

This machine makes 19 things

Building and deconstruction

Grid: small grid (0.5 m) · mounting: free in the grid

  1. 1

    Place

    Take back with Wrench

  2. 2

    Build stage 2

    Take back with Angle Grinder

  3. 3

    Build stage 3

    Take back with Hand Drill

Total material

Deconstruction returns

Built with: Kit (Automated Oven)

Material, fire and recycling

Flammable according to game data: flash point 373.2 K (100 °C); Autoignition 573.2 K (300 °C); burn time 12.65 s

Raw values from the game code (5)

Field names as in the game code, untranslated. Useful for mods and exact limits.

SimpleFabricatorBase.QuickFabricatefalse
SimpleFabricatorBase.QuickFabTime0
DeviceImportExport.ExportConnectionId1
DeviceImport.ConnectionTypeExhaustive
DeviceImport.ImportConnectionId0

See also

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