Overview
Automated Oven (StructureAutomatedOven) in Stationeers: device, hash -1672404896, 100 W. With build steps, 17 IC10 logic values and connection diagram.
The Automated Oven is the microwave as a fixed machine. It cooks exactly the same 19 recipes as the Microwave – from cooked rice to the Bread Loaf – but gets its ingredients through one chute and hands out the dishes through a second.
Its ports: chute input, chute output, data and power. Base consumption is 100 W. It occupies 12 cells on the small grid (3 × 2 × 2), roughly 1.6 × 1.1 × 1.0 m.
For automation the logic is what matters. RecipeHash is readable and writable and stands for the selected recipe. CompletionRatio shows progress, ImportCount and ExportCount count what went in and out, and Reagents reports the contents. On top come On, Activate, Open, Lock and ClearMemory. The oven also has a memory with 64 slots.
It is built in three stages: place the kit, attach two iron sheets with the welding torch, finish with the screwdriver. When deconstructing, the drill removes the last stage, the angle grinder the sheets and the wrench the base device.
It pays off once the harvest from automated hydroponics arrives by chute: vegetables in, cooked food out, on into storage or to the Advanced Packaging Machine. What is worth cooking is covered in Food and cooking: nutrition, mood and shelf life.
IC10 and logic
17 logic values, 16 readable and 6 writable.
-
PowerR 1 -
OpenRW 2 -
ErrorR 4 -
ActivateRW 9 -
LockRW 10 -
ReagentsR 13 -
OnRW 28 -
RequiredPowerR 33 -
RecipeHashRW 41 -
CompletionRatioR 61 -
ClearMemoryW 62 -
ExportCountR 63 -
ImportCountR 64 -
PrefabHashR 84 -
ReferenceIdR 217 -
NameHashR 268 -
StackSizeR 280
Values per slot (slot logic)
| Slot value | readable in slot | writable in slot | Number |
|---|---|---|---|
Occupied | 0, 1 | – | 1 |
OccupantHash | 0, 1 | – | 2 |
Quantity | 0, 1 | – | 3 |
Damage | 0, 1 | – | 4 |
Class | 0, 1 | – | 12 |
MaxQuantity | 0, 1 | – | 15 |
PrefabHash | 0, 1 | – | 17 |
SortingClass | 0, 1 | – | 24 |
ReferenceId | 0, 1 | – | 26 |
FreeSlots | 0, 1 | – | 31 |
TotalSlots | 0, 1 | – | 32 |
Example: address by name
Reads Open, shows the value on the IC housing and writes On. Name the device with the labeller first; devices with the same name are addressed together.
# Automated Oven address by name
define DEVICE -1672404896 # StructureAutomatedOven
define NAME HASH("Automated Oven") # name in game (labeller)
define TARGET 1 # On 1 = on
alias value r0
start:
yield
lbn value DEVICE NAME Open 0 # 0 = average of all with this name
bnan value start # no device with this name
s db Setting value # show on the housing
sbn DEVICE NAME On TARGET # set value
j startAcademy: devices by name Academy: batch modes IC10 academy IC10 editor
Connections
- 1Chute · input
- 2Chute · output
- 3Data
- 4Power
Slots and modes
| # | Slot | Takes |
|---|---|---|
| 0 | None | |
| 1 | None |
Manufacturing
There is no manufacturing recipe for this.
Building and deconstruction
Grid: small grid (0.5 m) · mounting: free in the grid
- 1
- 2
- 3
Total material
Deconstruction returns
Built with: Kit (Automated Oven)
Material, fire and recycling
Flammable according to game data: flash point 373.2 K (100 °C); Autoignition 573.2 K (300 °C); burn time 12.65 s
Raw values from the game code (5)
Field names as in the game code, untranslated. Useful for mods and exact limits.
SimpleFabricatorBase.QuickFabricate | false |
SimpleFabricatorBase.QuickFabTime | 0 |
DeviceImportExport.ExportConnectionId | 1 |
DeviceImport.ConnectionType | Exhaustive |
DeviceImport.ImportConnectionId | 0 |
See also
- Food and cooking: nutrition, mood and shelf lifeRaw, cooked or canned – which form pays off for which vegetable, how to set up the kitchen and how long food keeps, with the values from the game.