Overview
Sugar (ItemSugar) in Stationeers: material, hash 2111910840, stack 500. With recipe.
Sugar is made in the Reagent Processor: according to the grinder table, 1 sugarcane becomes 5 sugar in 0.1 seconds. A stack holds up to 500, and according to the game data sugar does not decay – unlike the sugarcane itself.
In the cooking recipes it is counted in grams. Three dishes need it:
| Dish | Sugar | Other ingredients | Nutrition | Mood |
|---|---|---|---|---|
| chocolate bar | 10 g | 2 g cocoa | 30 | +1 |
| cake | 50 g | flour, milk, egg | 300 | +0.5 |
| chocolate cake | 50 g | flour, milk, egg, cocoa | 300 | +1 |
What makes these dishes special is the mood column. Most meals have a value of 0, raw vegetables even a negative one. Besides the sugar dishes, only the burger (+1) and the pumpkin pie and chocolate cereal bar (+0.5 each) raise the mood. According to the game data the character warns at a mood of 0.5, and 0 is critical.
So a chocolate bar only takes 10 g of sugar and 2 g of cocoa powder – a cheap way to lift the mood. Cocoa powder also comes from the grinder.
According to the game data sugar is flammable (flash point 280 °C). More on cooking and mood in Food and cooking: nutrition, mood and shelf life.
Manufacturing
Insert: Sugarcane ×1
Used in
Traders
| Trader | Price | Stock | Only at |
|---|---|---|---|
| Food trader | 50 | 1–5 | all sizes |
| Consumables trader | 75 | 1 | all sizes |
Material, fire and recycling
Contains: 10 Sugar
Flammable according to game data: flash point 553.2 K (280 °C); Autoignition 873.2 K (600 °C); burn time 15 s
Raw values from the game code (4)
Field names as in the game code, untranslated. Useful for mods and exact limits.
Consumable.MaxQuantity | 500 |
Consumable.UseAmount | 10 |
Consumable.AllowSplitting | true |
Consumable.DestroyAtZero | true |
See also
- Food and cooking: nutrition, mood and shelf lifeRaw, cooked or canned – which form pays off for which vegetable, how to set up the kitchen and how long food keeps, with the values from the game.