Overview
Autominer (Small) (StructureAutoMinerSmall) in Stationeers: device, hash 7274344, 200 W. With build steps, 12 IC10 logic values and connection diagram.
There is no written explanation for this entry yet. All values below come straight from the game.
IC10 and logic
12 logic values, 11 readable and 4 writable.
-
PowerR 1 -
OpenRW 2 -
ErrorR 4 -
ActivateRW 9 -
OnRW 28 -
RequiredPowerR 33 -
ClearMemoryW 62 -
ExportCountR 63 -
ImportCountR 64 -
PrefabHashR 84 -
ReferenceIdR 217 -
NameHashR 268
Values per slot (slot logic)
| Slot value | readable in slot | writable in slot | Number |
|---|---|---|---|
Occupied | 0, 1 | – | 1 |
OccupantHash | 0, 1 | – | 2 |
Quantity | 0, 1 | – | 3 |
Damage | 0, 1 | – | 4 |
Class | 0, 1 | – | 12 |
MaxQuantity | 0, 1 | – | 15 |
PrefabHash | 0, 1 | – | 17 |
SortingClass | 0, 1 | – | 24 |
ReferenceId | 0, 1 | – | 26 |
FreeSlots | 0, 1 | – | 31 |
TotalSlots | 0, 1 | – | 32 |
Example: address by name
Reads Open, shows the value on the IC housing and writes On. Name the device with the labeller first; devices with the same name are addressed together.
# Autominer (Small) address by name
define DEVICE 7274344 # StructureAutoMinerSmall
define NAME HASH("Autominer (Small)") # name in game (labeller)
define TARGET 1 # On 1 = on
alias value r0
start:
yield
lbn value DEVICE NAME Open 0 # 0 = average of all with this name
bnan value start # no device with this name
s db Setting value # show on the housing
sbn DEVICE NAME On TARGET # set value
j startAcademy: devices by name Academy: batch modes IC10 academy IC10 editor
Connections
- 1Chute · input
- 2Chute · output
- 3Data
- 4Power
Slots and modes
| # | Slot | Takes |
|---|---|---|
| 0 | Import | None |
| 1 | Export | None |
Building and deconstruction
Grid: large grid (2 m) · mounting: free in the grid
- 1
- 2
- 3
- 4
Total material
Deconstruction returns
Built with: Kit (Autominer Small)
Material, fire and recycling
Flammable according to game data: flash point 373.2 K (100 °C); Autoignition 573.2 K (300 °C); burn time 74.42 s
Raw values from the game code (7)
Field names as in the game code, untranslated. Useful for mods and exact limits.
Quarry.DrillMovementSpeed | 1.3 |
Quarry.OreScaleExtract | 2 |
Quarry.OnMineVoxelEffect | 0.5 |
Quarry.CollectedOreLimit | 6 |
DeviceImportExport.ExportConnectionId | 1 |
DeviceImport.ConnectionType | FlatExhaustive |
DeviceImport.ImportConnectionId | 0 |
See also
- Deep miner and automatic miningHow the deep miner produces dirty ore, what it costs in power and parts, how you pass the ore on through chute and centrifuge, and which other automatic miners exist.