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Devices

Fuse (5kW)

Sicherung (5kW)

PrefabStructureCableFuse5k Hash-631590668in the hash lookup
Power paintable Game 0.2.6428.27798

Overview

Fuse (5kW) (StructureCableFuse5k) in Stationeers: device, hash -631590668. With build steps and 3 IC10 logic values.

The 5 kW fuse has exactly the limit of normal cable. It sits on a cable piece, needs no power and trips as soon as the flow on its network rises above 5,000 W. In doing so it destroys the cable piece under it as well.

Why that helps: when a network is overloaded, at most one part breaks per tick – fuses first. Without a fuse it hits a random cable piece, often one inside a wall or under the floor. With a fuse you know at once where the fault was, and you replace one piece at a place you chose yourself.

How to place it correctly:

  • One in every network with normal cable. It compares the flow of the whole network, not just of the cable piece next to it.
  • At an easy-to-reach spot, ideally the junction where a branch starts. If it trips there, it cuts the branch off.
  • Behind a Transformer (Small) set to at most 5,000 W it normally never trips. If it does, another generator is feeding into the branch – look there.

A worked example: the branch behind a battery supplies three wall heaters (1,010 W each while heating) and two air conditioners (355 W each). That is 3,740 W – the fuse holds. Add a fourth heater and it is 4,750 W, still just below. With a fifth (5,760 W) it trips.

It is built from the Kit (Cable Fuses) and removed with the screwdriver. More in Sizing cables, fuses and transformers correctly.

IC10 and logic

3 logic values, 3 readable and 0 writable.

  • PrefabHash R 84
  • ReferenceId R 217
  • NameHash R 268

This thing is not on the data network itself. Read its values through the slot it sits in, or through db if the chip is inside it.

Building and deconstruction

Grid: small grid (0.5 m) · mounting: free in the grid

  1. 1

    Place

    Take back with Screwdriver

Total material

Deconstruction returns

Built with: Kit (Cable Fuses)

Raw values from the game code (2)

Field names as in the game code, untranslated. Useful for mods and exact limits.

CableFuse.PowerBreak5,000
DeviceCableMounted.ConnectionTypeTee

See also

  • Power grid basicsCables, fuses, generators and batteries – how Stationeers calculates a power network, why cables burn out and how a chip switches backup power.
  • Sizing cables, fuses and transformers correctlyWhich cable carries how much, when it burns out, where fuses belong and how a transformer protects a branch – with a worked example and a chip that shows the load.
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