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Structures

Cable (Straight)

Kabel (gerade)

PrefabStructureCableStraight Hash605357050in the hash lookup
Power paintable Game 0.2.6428.27798

Overview

Cable (Straight) (StructureCableStraight) in Stationeers: structure, hash 605357050. With build steps and connection diagram.

All cable pieces that touch each other form one network – for power and data at the same time. Devices hang on it through their ports, and a chip sees all devices with a data port on its network.

Normal cable carries 5,000 W. What counts is the flow in the network: the smaller of what all generators offer and what all consumers request. If it is above 5,000 W, a part of the network breaks – at most one per tick, fuses first. A few numbers for orientation:

  • Nine tracked solar panels deliver up to 4,977 W at noon on Mars – that just works. Ten are too many when a battery is charging.
  • A Generator (Solid Fuel) with 20,000 W is too much for normal cable as soon as a battery charges behind it or the load rises above 5,000 W.
  • A battery output on a consumer network is no problem as long as the consumers stay below 5,000 W together.

According to the game data normal cable is flammable, with a flash point of 140 °C. Near fire and hot lines the Heavy Cable (Straight) is the safer choice – it practically does not burn.

A straight piece costs one Cable Coil, a corner as well, a Cable (Junction) two. Long straight pieces save coils: the 10-piece costs seven. Wire cutters remove cable and give you the coils back.

So that a fault does not happen somewhere inside a wall, every network with normal cable gets a Fuse (5kW), and a branch on the big network gets a Transformer (Small) in front. How to size it all is in Sizing cables, fuses and transformers correctly.

Connections

12
Schematic: inputs left, outputs right, waste on top, power and data at the bottom. Position and spacing do not match the model.
  1. 1Power and data
  2. 2Power and data

Building and deconstruction

Grid: small grid (0.5 m) · mounting: free in the grid

  1. 1

    Place

    Take back with Wire Cutters

Total material

Deconstruction returns

Built with: Cable Coil

Material, fire and recycling

Flammable according to game data: flash point 413.2 K (140 °C); Autoignition 573.2 K (300 °C); burn time 30 s

Raw values from the game code (8)

Field names as in the game code, untranslated. Useful for mods and exact limits.

Cable.MaxVoltage5,000
Cable.CableNetworkId0
Cable.CableTypenormal
Cable.IsStraighttrue
Cable.StraightUnitLength1
Cable.BlockMergeWithOtherCablesfalse
Cable._rocketInternalCellTypeCables
Cable.ConnectionTypeStraight

See also

  • Power grid basicsCables, fuses, generators and batteries – how Stationeers calculates a power network, why cables burn out and how a chip switches backup power.
  • Sizing cables, fuses and transformers correctlyWhich cable carries how much, when it burns out, where fuses belong and how a transformer protects a branch – with a worked example and a chip that shows the load.
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