Overview
Chute Inlet (StructureChuteInlet) in Stationeers: device, hash -1469588766. With build steps, 6 IC10 logic values and connection diagram.
The chute inlet is the start of a chute line. It has an import slot and a chute output: whatever you put in moves into the connected line. It needs no power; its base draw is 0 W.
It still has a data port. Through it a chip reads ImportCount, the number of items put in, and can reset it with ClearMemory. Lock locks the device. The slot values of slot 0 also show what is currently in the slot (Occupied, OccupantHash, Quantity).
Typical use: next to the furnace or the storage, so you do not have to carry ore or ingots all the way to the machine. At the other end of the line sits a Chute Outlet or directly a machine with a chute input.
It is built from two basic chute kits and taken down with the hand drill. For a drop-off point with power and its own lid there is the Chute Import Bin. More in Chutes and logistics: basics, inputs and outputs.
IC10 and logic
6 logic values, 5 readable and 2 writable.
-
LockRW 10 -
ClearMemoryW 62 -
ImportCountR 64 -
PrefabHashR 84 -
ReferenceIdR 217 -
NameHashR 268
Values per slot (slot logic)
| Slot value | readable in slot | writable in slot | Number |
|---|---|---|---|
Occupied | 0 | – | 1 |
OccupantHash | 0 | – | 2 |
Quantity | 0 | – | 3 |
Damage | 0 | – | 4 |
Class | 0 | – | 12 |
MaxQuantity | 0 | – | 15 |
PrefabHash | 0 | – | 17 |
SortingClass | 0 | – | 24 |
ReferenceId | 0 | – | 26 |
FreeSlots | 0 | – | 31 |
TotalSlots | 0 | – | 32 |
Example: address by name
Reads Lock, shows the value on the IC housing and writes Lock. Name the device with the labeller first; devices with the same name are addressed together.
# Chute Inlet address by name
define DEVICE -1469588766 # StructureChuteInlet
define NAME HASH("Chute Inlet") # name in game (labeller)
define TARGET 1 # Lock 1 = locked
alias value r0
start:
yield
lbn value DEVICE NAME Lock 0 # 0 = average of all with this name
bnan value start # no device with this name
s db Setting value # show on the housing
sbn DEVICE NAME Lock TARGET # set value
j startAcademy: devices by name Academy: batch modes IC10 academy IC10 editor
Connections
- 1Chute · output
- 2Data
Slots and modes
| # | Slot | Takes |
|---|---|---|
| 0 | Import | None |
Building and deconstruction
Grid: small grid (0.5 m) · mounting: free in the grid
- 1
Total material
Deconstruction returns
Built with: Kit (Basic Chutes)
Material, fire and recycling
Flammable according to game data: flash point 573.2 K (300 °C); Autoignition 873.2 K (600 °C); burn time 30 s
Raw values from the game code (2)
Field names as in the game code, untranslated. Useful for mods and exact limits.
DeviceImport.ConnectionType | Exhaustive |
DeviceImport.ImportConnectionId | 0 |
See also
- Chutes and logistics: basics, inputs and outputsHow chutes move items from machine to machine, which parts exist, what they cost and how to arrange inputs, outputs, branches and storage sensibly.