Overview
Chute Outlet (StructureChuteOutlet) in Stationeers: device, hash -1022714809. With build steps, 7 IC10 logic values and connection diagram.
The chute outlet is the end of a chute line. Items arrive through its chute input and land in the export slot, where you take them out. It needs no power.
Through the data port a chip reads ExportCount and ImportCount, i.e. how many items have passed through, and resets the counters with ClearMemory. Lock locks the device. Whether something is in the slot, and what, is shown by the slot values of slot 0.
Important for planning: the export slot holds just one place. If nobody takes the item out, the line behind it backs up, because each chute piece holds only one item. An outlet is therefore good for deliveries you collect by hand. For large amounts, put storage with a chute input at the end.
It is built from two basic chute kits and taken down with the hand drill. How to branch lines with valves and sorters is covered in Chutes and logistics: basics, inputs and outputs and Sorters, stackers and chute valves with logic.
IC10 and logic
7 logic values, 6 readable and 2 writable.
-
LockRW 10 -
ClearMemoryW 62 -
ExportCountR 63 -
ImportCountR 64 -
PrefabHashR 84 -
ReferenceIdR 217 -
NameHashR 268
Values per slot (slot logic)
| Slot value | readable in slot | writable in slot | Number |
|---|---|---|---|
Occupied | 0 | – | 1 |
OccupantHash | 0 | – | 2 |
Quantity | 0 | – | 3 |
Damage | 0 | – | 4 |
Class | 0 | – | 12 |
MaxQuantity | 0 | – | 15 |
PrefabHash | 0 | – | 17 |
SortingClass | 0 | – | 24 |
ReferenceId | 0 | – | 26 |
FreeSlots | 0 | – | 31 |
TotalSlots | 0 | – | 32 |
Example: address by name
Reads Lock, shows the value on the IC housing and writes Lock. Name the device with the labeller first; devices with the same name are addressed together.
# Chute Outlet address by name
define DEVICE -1022714809 # StructureChuteOutlet
define NAME HASH("Chute Outlet") # name in game (labeller)
define TARGET 1 # Lock 1 = locked
alias value r0
start:
yield
lbn value DEVICE NAME Lock 0 # 0 = average of all with this name
bnan value start # no device with this name
s db Setting value # show on the housing
sbn DEVICE NAME Lock TARGET # set value
j startAcademy: devices by name Academy: batch modes IC10 academy IC10 editor
Connections
- 1Chute · input
- 2Data
Slots and modes
| # | Slot | Takes |
|---|---|---|
| 0 | Export | None |
Building and deconstruction
Grid: small grid (0.5 m) · mounting: free in the grid
- 1
Total material
Deconstruction returns
Built with: Kit (Basic Chutes)
Material, fire and recycling
Flammable according to game data: flash point 573.2 K (300 °C); Autoignition 873.2 K (600 °C); burn time 30 s
Raw values from the game code (3)
Field names as in the game code, untranslated. Useful for mods and exact limits.
DeviceImportExport.ExportConnectionId | -1 |
DeviceImport.ConnectionType | Exhaustive |
DeviceImport.ImportConnectionId | 0 |
See also
- Chutes and logistics: basics, inputs and outputsHow chutes move items from machine to machine, which parts exist, what they cost and how to arrange inputs, outputs, branches and storage sensibly.