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Devices

Chute Outlet

Schütte Auslass

PrefabStructureChuteOutlet Hash-1022714809in the hash lookup
Pipes and atmosphere paintable Game 0.2.6428.27798

Overview

Chute Outlet (StructureChuteOutlet) in Stationeers: device, hash -1022714809. With build steps, 7 IC10 logic values and connection diagram.

The chute outlet is the end of a chute line. Items arrive through its chute input and land in the export slot, where you take them out. It needs no power.

Through the data port a chip reads ExportCount and ImportCount, i.e. how many items have passed through, and resets the counters with ClearMemory. Lock locks the device. Whether something is in the slot, and what, is shown by the slot values of slot 0.

Important for planning: the export slot holds just one place. If nobody takes the item out, the line behind it backs up, because each chute piece holds only one item. An outlet is therefore good for deliveries you collect by hand. For large amounts, put storage with a chute input at the end.

It is built from two basic chute kits and taken down with the hand drill. How to branch lines with valves and sorters is covered in Chutes and logistics: basics, inputs and outputs and Sorters, stackers and chute valves with logic.

IC10 and logic

7 logic values, 6 readable and 2 writable.

  • Lock RW 10
  • ClearMemory W 62
  • ExportCount R 63
  • ImportCount R 64
  • PrefabHash R 84
  • ReferenceId R 217
  • NameHash R 268

Values per slot (slot logic)

Slot valuereadable in slotwritable in slotNumber
Occupied0–1
OccupantHash0–2
Quantity0–3
Damage0–4
Class0–12
MaxQuantity0–15
PrefabHash0–17
SortingClass0–24
ReferenceId0–26
FreeSlots0–31
TotalSlots0–32

Example: address by name

Reads Lock, shows the value on the IC housing and writes Lock. Name the device with the labeller first; devices with the same name are addressed together.

# Chute Outlet address by name
define DEVICE -1022714809  # StructureChuteOutlet
define NAME HASH("Chute Outlet")  # name in game (labeller)
define TARGET 1  # Lock 1 = locked
alias value r0

start:
yield
lbn value DEVICE NAME Lock 0  # 0 = average of all with this name
bnan value start  # no device with this name
s db Setting value  # show on the housing
sbn DEVICE NAME Lock TARGET  # set value
j start

Connections

1Chute2
Schematic: inputs left, outputs right, waste on top, power and data at the bottom. Position and spacing do not match the model.
  1. 1Chute · input
  2. 2Data

Slots and modes

#SlotTakes
0ExportNone

Building and deconstruction

Grid: small grid (0.5 m) · mounting: free in the grid

  1. 1

    Place

    Take back with Hand Drill

Total material

Deconstruction returns

Built with: Kit (Basic Chutes)

Material, fire and recycling

Flammable according to game data: flash point 573.2 K (300 °C); Autoignition 873.2 K (600 °C); burn time 30 s

Raw values from the game code (3)

Field names as in the game code, untranslated. Useful for mods and exact limits.

DeviceImportExport.ExportConnectionId-1
DeviceImport.ConnectionTypeExhaustive
DeviceImport.ImportConnectionId0

See also

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