Overview
Computer (Modern) (StructureComputer) in Stationeers: device, hash -626563514, 200 W. With build steps, 9 IC10 logic values and connection diagram.
The computer stands on the floor and takes 2 × 3 cells of the small grid. It draws 200 W and has separate ports for data and power. It is built from the Kit (Computer) in the Electronics Printer; in the second step you fasten it with the screwdriver. The same kit also builds the retro computer and two big-screen variants.
As with the Console, only the inserted part decides the job. The computer has one slot for a motherboard and two slots for data disks. According to the game data there are, among others, the IC Editor Motherboard, the Logic Motherboard, the sorter motherboard and the communications motherboard.
It matters most for IC10: with the IC Editor Motherboard you write programs here and transfer them to a chip. For that, computer and IC housing must be on the same data network, and a chip must be in the housing.
Its logic values are On, Open, Lock, Error and the power values. Lock locks operation – handy when fellow players should not tinker with your programs.
The way from the computer to a running program is described in IC10: your first chip; the lesson editor workflow shows the buttons in detail.
IC10 and logic
9 logic values, 9 readable and 3 writable.
-
PowerR 1 -
OpenRW 2 -
ErrorR 4 -
LockRW 10 -
OnRW 28 -
RequiredPowerR 33 -
PrefabHashR 84 -
ReferenceIdR 217 -
NameHashR 268
Values per slot (slot logic)
| Slot value | readable in slot | writable in slot | Number |
|---|---|---|---|
Occupied | 0, 1, 2 | – | 1 |
OccupantHash | 0, 1, 2 | – | 2 |
Quantity | 0, 1, 2 | – | 3 |
Damage | 0, 1, 2 | – | 4 |
Class | 0, 1, 2 | – | 12 |
MaxQuantity | 0, 1, 2 | – | 15 |
PrefabHash | 0, 1, 2 | – | 17 |
SortingClass | 0, 1, 2 | – | 24 |
ReferenceId | 0, 1, 2 | – | 26 |
FreeSlots | 0, 1, 2 | – | 31 |
TotalSlots | 0, 1, 2 | – | 32 |
Example: address by name
Reads Open, shows the value on the IC housing and writes On. Name the device with the labeller first; devices with the same name are addressed together.
# Computer (Modern) address by name
define DEVICE -626563514 # StructureComputer
define NAME HASH("Computer (Modern)") # name in game (labeller)
define TARGET 1 # On 1 = on
alias value r0
start:
yield
lbn value DEVICE NAME Open 0 # 0 = average of all with this name
bnan value start # no device with this name
s db Setting value # show on the housing
sbn DEVICE NAME On TARGET # set value
j startAcademy: devices by name Academy: batch modes IC10 academy IC10 editor
Connections
- 1Data
- 2Power
Slots and modes
| # | Slot | Takes |
|---|---|---|
| 0 | Data Disk | DataDisk |
| 1 | Data Disk | DataDisk |
| 2 | Motherboard | Motherboard |
Building and deconstruction
Grid: small grid (0.5 m) · mounting: free in the grid
- 1
- 2
Total material
Deconstruction returns
Built with: Kit (Computer)
Raw values from the game code (1)
Field names as in the game code, untranslated. Useful for mods and exact limits.
Computer.ConnectionType | FlatExhaustive |
See also
- IC10: your first chipBuild the housing, insert the chip, lay cable, upload the code – the way to your first running IC10 program, with the limits and traps you should know from day one.
- Displays and consoles: LED displays, consoles, circuit boardsLED displays show numbers with unit, colour and even short words, consoles become control panels with a circuit board. What each display can do, where the traps are and a program with colour and status.