Overview
LED Display (Large) (StructureConsoleLED1x3) in Stationeers: device, hash -1949054743, 50 W. With build steps, 10 IC10 logic values and connection diagram.
The large LED display is 1.5 m wide and takes three cells side by side. It can do the same as the small LED Display (Small) – Setting, Mode, Color and On – but according to the game data its normal digit display goes up to 99,999,999 instead of 99,999.
Like the small one it only draws 50 W and has one shared port for power and data. When built, however, it uses three Kit (Console), one per cell. For comparison: the medium display across two cells costs two kits and, like the small one, only goes up to 99,999.
It pays off for large numbers. A worked example: a full Station Battery reports up to 3,600,000 J in Charge. That is seven digits – too many for the small display, no problem for the large one. Air pressure in pascal (101,325) also fits here without conversion.
Everything else works as on the small one: the Celsius mode only appends “°C” and does not convert, and with Mode 10 it shows up to six characters of text from STR("…"). More in Displays and consoles: LED displays, consoles, circuit boards.
IC10 and logic
10 logic values, 10 readable and 4 writable.
-
PowerR 1 -
ModeRW 3 -
ErrorR 4 -
SettingRW 12 -
OnRW 28 -
RequiredPowerR 33 -
ColorRW 38 -
PrefabHashR 84 -
ReferenceIdR 217 -
NameHashR 268
Example: address by name
Reads Setting, shows the value on the IC housing and writes On. Name the device with the labeller first; devices with the same name are addressed together.
# LED Display (Large) address by name
define DEVICE -1949054743 # StructureConsoleLED1x3
define NAME HASH("LED Display (Large)") # name in game (labeller)
define TARGET 1 # On 1 = on
alias value r0
start:
yield
lbn value DEVICE NAME Setting 0 # 0 = average of all with this name
bnan value start # no device with this name
s db Setting value # show on the housing
sbn DEVICE NAME On TARGET # set value
j startAcademy: devices by name Academy: batch modes IC10 academy IC10 editor
Connections
- 1Power and data
Slots and modes
Modes: 0 = Default, 1 = Percent, 2 = Power, 3 = Kelvin, 4 = Celsius, 5 = Meters, 6 = Credits, 7 = Seconds, 8 = Minutes, 9 = Days, 10 = String, 11 = Fahrenheit, 12 = Litres, 13 = Mol, 14 = Pa, 15 = Newtons, 16 = Degrees
Building and deconstruction
Grid: small grid (0.5 m) · mounting: on wall or floor
- 1
Total material
Deconstruction returns
Built with: Kit (Console)
Material, fire and recycling
Flammable according to game data: flash point 373.2 K (100 °C); Autoignition 573.2 K (300 °C); burn time 5 s
Raw values from the game code (6)
Field names as in the game code, untranslated. Useful for mods and exact limits.
LogicDisplay.StandardDigitMax | 99,999,999 |
LogicDisplay.ExpDigits | 5 |
LogicDisplay.MaxPixelWidth | 0.6735 |
LogicUnitBase.ConnectionType | FlatExhaustive |
LogicUnitBase.Input1Index | 0 |
LogicUnitBase.OutputIndex | 1 |
See also
- Displays and consoles: LED displays, consoles, circuit boardsLED displays show numbers with unit, colour and even short words, consoles become control panels with a circuit board. What each display can do, where the traps are and a program with colour and status.