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LED Display (Large)

LED-Anzeige (groß)

PrefabStructureConsoleLED1x3 Hash-1949054743in the hash lookup
Power paintable Game 0.2.6428.27798

Overview

LED Display (Large) (StructureConsoleLED1x3) in Stationeers: device, hash -1949054743, 50 W. With build steps, 10 IC10 logic values and connection diagram.

The large LED display is 1.5 m wide and takes three cells side by side. It can do the same as the small LED Display (Small) – Setting, Mode, Color and On – but according to the game data its normal digit display goes up to 99,999,999 instead of 99,999.

Like the small one it only draws 50 W and has one shared port for power and data. When built, however, it uses three Kit (Console), one per cell. For comparison: the medium display across two cells costs two kits and, like the small one, only goes up to 99,999.

It pays off for large numbers. A worked example: a full Station Battery reports up to 3,600,000 J in Charge. That is seven digits – too many for the small display, no problem for the large one. Air pressure in pascal (101,325) also fits here without conversion.

Everything else works as on the small one: the Celsius mode only appends “°C” and does not convert, and with Mode 10 it shows up to six characters of text from STR("…"). More in Displays and consoles: LED displays, consoles, circuit boards.

IC10 and logic

10 logic values, 10 readable and 4 writable.

  • Power R 1
  • Mode RW 3
  • Error R 4
  • Setting RW 12
  • On RW 28
  • RequiredPower R 33
  • Color RW 38
  • PrefabHash R 84
  • ReferenceId R 217
  • NameHash R 268

Example: address by name

Reads Setting, shows the value on the IC housing and writes On. Name the device with the labeller first; devices with the same name are addressed together.

# LED Display (Large) address by name
define DEVICE -1949054743  # StructureConsoleLED1x3
define NAME HASH("LED Display (Large)")  # name in game (labeller)
define TARGET 1  # On 1 = on
alias value r0

start:
yield
lbn value DEVICE NAME Setting 0  # 0 = average of all with this name
bnan value start  # no device with this name
s db Setting value  # show on the housing
sbn DEVICE NAME On TARGET  # set value
j start

Connections

1
Schematic: inputs left, outputs right, waste on top, power and data at the bottom. Position and spacing do not match the model.
  1. 1Power and data

Slots and modes

Modes: 0 = Default, 1 = Percent, 2 = Power, 3 = Kelvin, 4 = Celsius, 5 = Meters, 6 = Credits, 7 = Seconds, 8 = Minutes, 9 = Days, 10 = String, 11 = Fahrenheit, 12 = Litres, 13 = Mol, 14 = Pa, 15 = Newtons, 16 = Degrees

Building and deconstruction

Grid: small grid (0.5 m) · mounting: on wall or floor

  1. 1

    Place

    Take back with Hand Drill

Total material

Deconstruction returns

Built with: Kit (Console)

Material, fire and recycling

Flammable according to game data: flash point 373.2 K (100 °C); Autoignition 573.2 K (300 °C); burn time 5 s

Raw values from the game code (6)

Field names as in the game code, untranslated. Useful for mods and exact limits.

LogicDisplay.StandardDigitMax99,999,999
LogicDisplay.ExpDigits5
LogicDisplay.MaxPixelWidth0.6735
LogicUnitBase.ConnectionTypeFlatExhaustive
LogicUnitBase.Input1Index0
LogicUnitBase.OutputIndex1

See also

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