Overview
LED Display (Small) (StructureConsoleLED5) in Stationeers: device, hash -815193061, 50 W. With build steps, 10 IC10 logic values and connection diagram.
The small LED display is the workhorse of every status board. It takes one cell in the 0.5 m grid, draws 50 W and has one shared port for power and data. It is built from one Kit (Console).
Four logic values control it: Setting is the number shown, Mode the unit behind it, Color the colour of the digits and On switches it on and off. All four are readable and writable. Mode knows 17 units from Default via Kelvin and Celsius to Pa, Color twelve colours from Blue (0) to Purple (11).
Three things you should know:
- Celsius does not convert. Mode 4 only appends “°C”. You subtract the 273.15 in the chip yourself.
- Five digits. According to the game data the normal digit display goes up to 99,999. Normal air pressure in pascal (101,325) does not fit – show kPa or use the LED Display (Large).
- Text works too. With
Mode10 (String) the display shows text that a chip sends withSTR("…"), at most six ASCII characters such as “ALARM”.
If the display stays dark, check power and On first. If all displays show the same thing, they share one name. A program with colour and status text is in Displays and consoles: LED displays, consoles, circuit boards.
IC10 and logic
10 logic values, 10 readable and 4 writable.
-
PowerR 1 -
ModeRW 3 -
ErrorR 4 -
SettingRW 12 -
OnRW 28 -
RequiredPowerR 33 -
ColorRW 38 -
PrefabHashR 84 -
ReferenceIdR 217 -
NameHashR 268
Example: address by name
Reads Setting, shows the value on the IC housing and writes On. Name the device with the labeller first; devices with the same name are addressed together.
# LED Display (Small) address by name
define DEVICE -815193061 # StructureConsoleLED5
define NAME HASH("LED Display (Small)") # name in game (labeller)
define TARGET 1 # On 1 = on
alias value r0
start:
yield
lbn value DEVICE NAME Setting 0 # 0 = average of all with this name
bnan value start # no device with this name
s db Setting value # show on the housing
sbn DEVICE NAME On TARGET # set value
j startAcademy: devices by name Academy: batch modes IC10 academy IC10 editor
Connections
- 1Power and data
Slots and modes
Modes: 0 = Default, 1 = Percent, 2 = Power, 3 = Kelvin, 4 = Celsius, 5 = Meters, 6 = Credits, 7 = Seconds, 8 = Minutes, 9 = Days, 10 = String, 11 = Fahrenheit, 12 = Litres, 13 = Mol, 14 = Pa, 15 = Newtons, 16 = Degrees
Building and deconstruction
Grid: small grid (0.5 m) · mounting: on wall or floor
- 1
Total material
Deconstruction returns
Built with: Kit (Console)
Material, fire and recycling
Flammable according to game data: flash point 373.2 K (100 °C); Autoignition 573.2 K (300 °C); burn time 5 s
Raw values from the game code (6)
Field names as in the game code, untranslated. Useful for mods and exact limits.
LogicDisplay.StandardDigitMax | 99,999 |
LogicDisplay.ExpDigits | 2 |
LogicDisplay.MaxPixelWidth | 0.44385 |
LogicUnitBase.ConnectionType | FlatExhaustive |
LogicUnitBase.Input1Index | 0 |
LogicUnitBase.OutputIndex | 1 |
See also
- Manufacturing: which machine prints whatThe five fabricators at a glance, what tier 2 and the printer mods bring, in which order to upgrade, and how to read progress and material with IC10.
- The arc furnace: ore to ingots with electricityWhat the arc furnace can and cannot do, how long and how much energy it needs per ingot, where the ore gas goes, how to feed it with chutes and how IC10 starts it automatically.
- Recycling and centrifuge: getting material backWhat the recycler returns from old parts, how the centrifuge separates mixtures back into pure ores, what the combustion centrifuge does differently and what a recycling line looks like.
- Displays and consoles: LED displays, consoles, circuit boardsLED displays show numbers with unit, colour and even short words, consoles become control panels with a circuit board. What each display can do, where the traps are and a program with colour and status.