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LED Display (Small)

LED-Anzeige (klein)

PrefabStructureConsoleLED5 Hash-815193061in the hash lookup
Power paintable Game 0.2.6428.27798

Overview

LED Display (Small) (StructureConsoleLED5) in Stationeers: device, hash -815193061, 50 W. With build steps, 10 IC10 logic values and connection diagram.

The small LED display is the workhorse of every status board. It takes one cell in the 0.5 m grid, draws 50 W and has one shared port for power and data. It is built from one Kit (Console).

Four logic values control it: Setting is the number shown, Mode the unit behind it, Color the colour of the digits and On switches it on and off. All four are readable and writable. Mode knows 17 units from Default via Kelvin and Celsius to Pa, Color twelve colours from Blue (0) to Purple (11).

Three things you should know:

  • Celsius does not convert. Mode 4 only appends “°C”. You subtract the 273.15 in the chip yourself.
  • Five digits. According to the game data the normal digit display goes up to 99,999. Normal air pressure in pascal (101,325) does not fit – show kPa or use the LED Display (Large).
  • Text works too. With Mode 10 (String) the display shows text that a chip sends with STR("…"), at most six ASCII characters such as “ALARM”.

If the display stays dark, check power and On first. If all displays show the same thing, they share one name. A program with colour and status text is in Displays and consoles: LED displays, consoles, circuit boards.

IC10 and logic

10 logic values, 10 readable and 4 writable.

  • Power R 1
  • Mode RW 3
  • Error R 4
  • Setting RW 12
  • On RW 28
  • RequiredPower R 33
  • Color RW 38
  • PrefabHash R 84
  • ReferenceId R 217
  • NameHash R 268

Example: address by name

Reads Setting, shows the value on the IC housing and writes On. Name the device with the labeller first; devices with the same name are addressed together.

# LED Display (Small) address by name
define DEVICE -815193061  # StructureConsoleLED5
define NAME HASH("LED Display (Small)")  # name in game (labeller)
define TARGET 1  # On 1 = on
alias value r0

start:
yield
lbn value DEVICE NAME Setting 0  # 0 = average of all with this name
bnan value start  # no device with this name
s db Setting value  # show on the housing
sbn DEVICE NAME On TARGET  # set value
j start

Connections

1
Schematic: inputs left, outputs right, waste on top, power and data at the bottom. Position and spacing do not match the model.
  1. 1Power and data

Slots and modes

Modes: 0 = Default, 1 = Percent, 2 = Power, 3 = Kelvin, 4 = Celsius, 5 = Meters, 6 = Credits, 7 = Seconds, 8 = Minutes, 9 = Days, 10 = String, 11 = Fahrenheit, 12 = Litres, 13 = Mol, 14 = Pa, 15 = Newtons, 16 = Degrees

Building and deconstruction

Grid: small grid (0.5 m) · mounting: on wall or floor

  1. 1

    Place

    Take back with Hand Drill

Total material

Deconstruction returns

Built with: Kit (Console)

Material, fire and recycling

Flammable according to game data: flash point 373.2 K (100 °C); Autoignition 573.2 K (300 °C); burn time 5 s

Raw values from the game code (6)

Field names as in the game code, untranslated. Useful for mods and exact limits.

LogicDisplay.StandardDigitMax99,999
LogicDisplay.ExpDigits2
LogicDisplay.MaxPixelWidth0.44385
LogicUnitBase.ConnectionTypeFlatExhaustive
LogicUnitBase.Input1Index0
LogicUnitBase.OutputIndex1

See also

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