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Devices

Station Battery

Station Batterie

PrefabStructureBattery Hash-400115994in the hash lookup
Power paintable Game 0.2.6428.27798

Overview

Station Battery (StructureBattery) in Stationeers: device, hash -400115994. With build steps, 13 IC10 logic values and connection diagram.

The station battery buffers power between generators and consumers. It has a power input, a power output and its own data port. That way it also separates two networks: generators on the input side, consumers on the output side.

It stores 3,600,000 J. Read the charge level with Mode – 0 is empty, 6 is full, with Critical, VeryLow, Low, Medium and High in between – or more precisely with Ratio (0 to 1). Charge and Maximum give the content and the size in joules.

Important: batteries offer their whole content and request their whole free capacity. Two batteries connected directly without a Transformer (Large) in between therefore cause a huge flow, and the cable burns out.

It is built in three stages: place the kit, add two steel sheets with the welding torch, finish with the screwdriver. An IC10 example that switches a generator by charge level is in Power grid basics.

IC10 and logic

13 logic values, 13 readable and 2 writable.

  • Power R 1
  • Mode R 3
  • Error R 4
  • Lock RW 10
  • Charge R 11
  • Maximum R 23
  • Ratio R 24
  • PowerPotential R 25
  • PowerActual R 26
  • On RW 28
  • PrefabHash R 84
  • ReferenceId R 217
  • NameHash R 268

Example: address by name

Reads Charge, shows the value on the IC housing and writes On. Name the device with the labeller first; devices with the same name are addressed together.

# Station Battery address by name
define DEVICE -400115994  # StructureBattery
define NAME HASH("Station Battery")  # name in game (labeller)
define TARGET 1  # On 1 = on
alias value r0

start:
yield
lbn value DEVICE NAME Charge 0  # 0 = average of all with this name
bnan value start  # no device with this name
s db Setting value  # show on the housing
sbn DEVICE NAME On TARGET  # set value
j start

Connections

2Power3Power1
Schematic: inputs left, outputs right, waste on top, power and data at the bottom. Position and spacing do not match the model.
  1. 1Data
  2. 2Power · input
  3. 3Power · output

Slots and modes

Modes: 0 = Empty, 1 = Critical, 2 = VeryLow, 3 = Low, 4 = Medium, 5 = High, 6 = Full

Building and deconstruction

Grid: small grid (0.5 m) · mounting: free in the grid

  1. 1

    Place

    Take back with Wrench

  2. 2

    Build stage 2

    Take back with Angle Grinder

  3. 3

    Build stage 3

    Take back with Hand Drill

Total material

Deconstruction returns

Built with: Kit (Battery)

Raw values from the game code (5)

Field names as in the game code, untranslated. Useful for mods and exact limits.

Battery.PowerMaximum3,600,000
Battery._rocketInternalCellTypeNone
Battery._strictlyInternalfalse
Battery.MassOnRocket0
ElectricalInputOutput.ConnectionTypeFlatExhaustive

See also

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