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Devices

Flashing Light

Blinklicht

PrefabStructureFlashingLight Hash-1535893860in the hash lookup
Structures paintable Game 0.2.6428.27798

Overview

Flashing Light (StructureFlashingLight) in Stationeers: device, hash -1535893860, 50 W. With build steps, 7 IC10 logic values and connection diagram.

The flashing light is the lamp for emergencies: too little oxygen, pressure loss, fire, empty batteries. It mounts in the 0.5 m grid on a wall, floor or ceiling, draws 50 W and has one shared port for power and data.

Its logic values are the same as on a lamp: On switches it, Lock locks manual operation, Power and RequiredPower show the power. So a chip only has to switch it on and off.

It is not built from the lamp kit but from its own Kit (Flashing Light) in the Electronics Printer.

Two tips from practice:

  • Give all warning lights of an area the same name. A single sbn then switches all of them at once.
  • Think of the safe direction. If the sensor does not answer and lbn returns NaN, switch the warning light on – better a false alarm than a silent danger.

Together with the Klaxon Speaker it makes a complete alarm with light and announcement. A program for that is in Light and alarm: lamps, flashing light, klaxon, a breathing air guard with a flashing light in Sensors: gas, daylight, motion, occupancy.

IC10 and logic

7 logic values, 7 readable and 2 writable.

  • Power R 1
  • Lock RW 10
  • On RW 28
  • RequiredPower R 33
  • PrefabHash R 84
  • ReferenceId R 217
  • NameHash R 268

Example: address by name

Reads On, shows the value on the IC housing and writes Lock. Name the device with the labeller first; devices with the same name are addressed together.

# Flashing Light address by name
define DEVICE -1535893860  # StructureFlashingLight
define NAME HASH("Flashing Light")  # name in game (labeller)
define TARGET 1  # Lock 1 = locked
alias value r0

start:
yield
lbn value DEVICE NAME On 0  # 0 = average of all with this name
bnan value start  # no device with this name
s db Setting value  # show on the housing
sbn DEVICE NAME Lock TARGET  # set value
j start

Connections

1
Schematic: inputs left, outputs right, waste on top, power and data at the bottom. Position and spacing do not match the model.
  1. 1Power and data

Building and deconstruction

Grid: small grid (0.5 m) · mounting: on wall or floor

  1. 1

    Place

    Take back with Hand Drill

Total material

Deconstruction returns

Built with: Kit (Flashing Light)

Raw values from the game code (1)

Field names as in the game code, untranslated. Useful for mods and exact limits.

WallLight.ConnectionTypeFlatExhaustive

See also

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