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Devices

Wall Light

Wandleuchte

PrefabStructureWallLight Hash-1860064656in the hash lookup
Structures paintable Game 0.2.6428.27798

Overview

Wall Light (StructureWallLight) in Stationeers: device, hash -1860064656, 50 W. With build steps, 7 IC10 logic values and connection diagram.

The wall light is the first lamp almost every base gets. It takes one cell in the 0.5 m grid on a wall, floor or ceiling, draws 50 W and has one shared port for power and data. According to the game data it is not flammable.

It is built from the Kit (Lights), which both the Autolathe and the Electronics Printer make. The same kit builds ten lights, among them the Wall Light (Long), the Light Round, an LED and a wall light with a battery that only needs 25 W.

Its logic values: On switches it, Lock locks the manual switch, Power and RequiredPower show the power. Give all lights in a room the same name, and a single sbn switches the whole room.

Light adds up quickly. Twelve wall lights need 12 × 50 W = 600 W – on paper that drains a full Station Battery with 3,600,000 J in 6,000 ticks. Because the game shows joules per 0.5 s tick as “W”, that is 3,000 s, so about 50 minutes. A Motion Sensor that only switches the light on when needed saves the most here.

Programs for light with run-on and for blinking lights are in Sensors: gas, daylight, motion, occupancy and Light and alarm: lamps, flashing light, klaxon.

IC10 and logic

7 logic values, 7 readable and 2 writable.

  • Power R 1
  • Lock RW 10
  • On RW 28
  • RequiredPower R 33
  • PrefabHash R 84
  • ReferenceId R 217
  • NameHash R 268

Example: address by name

Reads On, shows the value on the IC housing and writes Lock. Name the device with the labeller first; devices with the same name are addressed together.

# Wall Light address by name
define DEVICE -1860064656  # StructureWallLight
define NAME HASH("Wall Light")  # name in game (labeller)
define TARGET 1  # Lock 1 = locked
alias value r0

start:
yield
lbn value DEVICE NAME On 0  # 0 = average of all with this name
bnan value start  # no device with this name
s db Setting value  # show on the housing
sbn DEVICE NAME Lock TARGET  # set value
j start

Connections

1
Schematic: inputs left, outputs right, waste on top, power and data at the bottom. Position and spacing do not match the model.
  1. 1Power and data

Building and deconstruction

Grid: small grid (0.5 m) · mounting: on wall or floor

  1. 1

    Place

    Take back with Hand Drill

Total material

Deconstruction returns

Built with: Kit (Lights)

Raw values from the game code (1)

Field names as in the game code, untranslated. Useful for mods and exact limits.

WallLight.ConnectionTypeFlatExhaustive

See also

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