Overview
Wall Light (Long) (StructureLightLong) in Stationeers: device, hash 797794350, 50 W. With build steps, 7 IC10 logic values and connection diagram.
The long wall light is a light bar: 1.5 m long, it takes three cells of the small grid side by side. According to the game data it still only draws 50 W, just as much as the single-cell Wall Light. How much brighter it is, the game data do not say – best compare it yourself.
It has one shared port for power and data and the same logic values as every lamp: On, Lock, Power and RequiredPower. According to the game data it is not flammable.
It is built from the same Kit (Lights) as all other lights. The kit also makes two variants, the Wall Light (Long Angled) and the Wall Light (Long Wide).
When planning, keep in mind that the bar takes all three cells, so plan the space for it. A worked example for a 6 m corridor: four bars cover the length without gaps and need 200 W together. Twelve single wall lights along the same length would come to 600 W.
How to switch lights by motion or make them blink is shown in Sensors: gas, daylight, motion, occupancy and Light and alarm: lamps, flashing light, klaxon.
IC10 and logic
7 logic values, 7 readable and 2 writable.
-
PowerR 1 -
LockRW 10 -
OnRW 28 -
RequiredPowerR 33 -
PrefabHashR 84 -
ReferenceIdR 217 -
NameHashR 268
Example: address by name
Reads On, shows the value on the IC housing and writes Lock. Name the device with the labeller first; devices with the same name are addressed together.
# Wall Light (Long) address by name
define DEVICE 797794350 # StructureLightLong
define NAME HASH("Wall Light (Long)") # name in game (labeller)
define TARGET 1 # Lock 1 = locked
alias value r0
start:
yield
lbn value DEVICE NAME On 0 # 0 = average of all with this name
bnan value start # no device with this name
s db Setting value # show on the housing
sbn DEVICE NAME Lock TARGET # set value
j startAcademy: devices by name Academy: batch modes IC10 academy IC10 editor
Connections
- 1Power and data
Building and deconstruction
Grid: small grid (0.5 m) · mounting: on wall or floor
- 1
Total material
Deconstruction returns
Built with: Kit (Lights)
Raw values from the game code (1)
Field names as in the game code, untranslated. Useful for mods and exact limits.
WallLight.ConnectionType | FlatExhaustive |
See also
- Light and alarm: lamps, flashing light, klaxonWhich lamps exist, what they cost in power, how to switch them with logic and how an alarm with flashing light and klaxon speaker makes the right announcement.