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Devices

Wall Light (Long)

Wandleuchte (lang)

PrefabStructureLightLong Hash797794350in the hash lookup
Structures paintable Game 0.2.6428.27798

Overview

Wall Light (Long) (StructureLightLong) in Stationeers: device, hash 797794350, 50 W. With build steps, 7 IC10 logic values and connection diagram.

The long wall light is a light bar: 1.5 m long, it takes three cells of the small grid side by side. According to the game data it still only draws 50 W, just as much as the single-cell Wall Light. How much brighter it is, the game data do not say – best compare it yourself.

It has one shared port for power and data and the same logic values as every lamp: On, Lock, Power and RequiredPower. According to the game data it is not flammable.

It is built from the same Kit (Lights) as all other lights. The kit also makes two variants, the Wall Light (Long Angled) and the Wall Light (Long Wide).

When planning, keep in mind that the bar takes all three cells, so plan the space for it. A worked example for a 6 m corridor: four bars cover the length without gaps and need 200 W together. Twelve single wall lights along the same length would come to 600 W.

How to switch lights by motion or make them blink is shown in Sensors: gas, daylight, motion, occupancy and Light and alarm: lamps, flashing light, klaxon.

IC10 and logic

7 logic values, 7 readable and 2 writable.

  • Power R 1
  • Lock RW 10
  • On RW 28
  • RequiredPower R 33
  • PrefabHash R 84
  • ReferenceId R 217
  • NameHash R 268

Example: address by name

Reads On, shows the value on the IC housing and writes Lock. Name the device with the labeller first; devices with the same name are addressed together.

# Wall Light (Long) address by name
define DEVICE 797794350  # StructureLightLong
define NAME HASH("Wall Light (Long)")  # name in game (labeller)
define TARGET 1  # Lock 1 = locked
alias value r0

start:
yield
lbn value DEVICE NAME On 0  # 0 = average of all with this name
bnan value start  # no device with this name
s db Setting value  # show on the housing
sbn DEVICE NAME Lock TARGET  # set value
j start

Connections

1
Schematic: inputs left, outputs right, waste on top, power and data at the bottom. Position and spacing do not match the model.
  1. 1Power and data

Building and deconstruction

Grid: small grid (0.5 m) · mounting: on wall or floor

  1. 1

    Place

    Take back with Hand Drill

Total material

Deconstruction returns

Built with: Kit (Lights)

Raw values from the game code (1)

Field names as in the game code, untranslated. Useful for mods and exact limits.

WallLight.ConnectionTypeFlatExhaustive

See also

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