Overview
Light Round (StructureLightRound) in Stationeers: device, hash 1514476632, 50 W. With build steps, 7 IC10 logic values and connection diagram.
The round light – in the German version of the game called “Leicht Rund”, a word-for-word translation – is the alternative to the square Wall Light. It takes one cell in the 0.5 m grid, draws 50 W and has one shared port for power and data.
Its logic values are the same as on every lamp: On switches it, Lock locks the manual switch, Power and RequiredPower show the power.
The game data hold one difference: the round light is flammable, with a flash point at 373 K and auto-ignition from 573 K. The square wall light and the long bar are not. In rooms that may get hot – furnace room, generator room, a base on Venus – the square form is the better choice.
It is built from the Kit (Lights). The same kit also builds a small and an angled form, the Light Round (Small) and the Light Round (Angled).
More about lamps, power draw and switching is in Light and alarm: lamps, flashing light, klaxon.
IC10 and logic
7 logic values, 7 readable and 2 writable.
-
PowerR 1 -
LockRW 10 -
OnRW 28 -
RequiredPowerR 33 -
PrefabHashR 84 -
ReferenceIdR 217 -
NameHashR 268
Example: address by name
Reads On, shows the value on the IC housing and writes Lock. Name the device with the labeller first; devices with the same name are addressed together.
# Light Round address by name
define DEVICE 1514476632 # StructureLightRound
define NAME HASH("Light Round") # name in game (labeller)
define TARGET 1 # Lock 1 = locked
alias value r0
start:
yield
lbn value DEVICE NAME On 0 # 0 = average of all with this name
bnan value start # no device with this name
s db Setting value # show on the housing
sbn DEVICE NAME Lock TARGET # set value
j startAcademy: devices by name Academy: batch modes IC10 academy IC10 editor
Connections
- 1Power and data
Building and deconstruction
Grid: small grid (0.5 m) · mounting: on wall or floor
- 1
Total material
Deconstruction returns
Built with: Kit (Lights)
Material, fire and recycling
Flammable according to game data: flash point 373.2 K (100 °C); Autoignition 573.2 K (300 °C); burn time 1.71 s
Raw values from the game code (1)
Field names as in the game code, untranslated. Useful for mods and exact limits.
WallLight.ConnectionType | FlatExhaustive |
See also
- Light and alarm: lamps, flashing light, klaxonWhich lamps exist, what they cost in power, how to switch them with logic and how an alarm with flashing light and klaxon speaker makes the right announcement.