Overview
Sleeper Right (StructureSleeperRight) in Stationeers: device, hash -1812330717, 10 W. With build steps, 17 IC10 logic values and connection diagram.
There is no written explanation for this entry yet. All values below come straight from the game.
IC10 and logic
17 logic values, 17 readable and 6 writable.
-
PowerR 1 -
OpenRW 2 -
ModeRW 3 -
ErrorR 4 -
ActivateRW 9 -
LockRW 10 -
SettingRW 12 -
MaximumR 23 -
RatioR 24 -
OnRW 28 -
RequiredPowerR 33 -
PrefabHashR 84 -
ReferenceIdR 217 -
EntityStateR 239 -
NameHashR 268 -
HealthDamageR 350 -
StunDamageR 351
Values per slot (slot logic)
| Slot value | readable in slot | writable in slot | Number |
|---|---|---|---|
Occupied | 0 | – | 1 |
OccupantHash | 0 | – | 2 |
Quantity | 0 | – | 3 |
Damage | 0 | – | 4 |
Class | 0 | – | 12 |
MaxQuantity | 0 | – | 15 |
PrefabHash | 0 | – | 17 |
SortingClass | 0 | – | 24 |
ReferenceId | 0 | – | 26 |
FreeSlots | 0 | – | 31 |
TotalSlots | 0 | – | 32 |
Example: address by name
Reads Setting, shows the value on the IC housing and writes On. Name the device with the labeller first; devices with the same name are addressed together.
# Sleeper Right address by name
define DEVICE -1812330717 # StructureSleeperRight
define NAME HASH("Sleeper Right") # name in game (labeller)
define TARGET 1 # On 1 = on
alias value r0
start:
yield
lbn value DEVICE NAME Setting 0 # 0 = average of all with this name
bnan value start # no device with this name
s db Setting value # show on the housing
sbn DEVICE NAME On TARGET # set value
j startAcademy: devices by name Academy: batch modes IC10 academy IC10 editor
Connections
- 1Data
- 2Gas pipe · input
- 3Power
Slots and modes
| # | Slot | Takes |
|---|---|---|
| 0 | Player | Entity |
Modes: 0 = Standby, 1 = Error, 2 = Inactive, 3 = Occupied, 4 = Dead
Building and deconstruction
Grid: small grid (0.5 m) · mounting: free in the grid
- 1
- 2
- 3
Total material
Deconstruction returns
Built with: Kit (Sleeper)
Material, fire and recycling
Heat exchange (factor × surface): radiation 0.034, convection 0.034, sun 1.13
Raw values from the game code (7)
Field names as in the game code, untranslated. Useful for mods and exact limits.
SpawnPointAtmospherics.MaxEnergyPull | 250 |
SpawnPointAtmospherics.HealAmount | 1 |
DeviceAtmospherics.outputSetting | 50 |
DeviceAtmospherics.pressurePerTick | 101.3 |
DeviceAtmospherics.MinSetting | 0 |
DeviceAtmospherics.MaxSetting | 100 |
DeviceAtmospherics.ConnectionType | FlatExhaustive |